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Aaaah, my bad.You seem to be a bit confused as to what constitutes an "engine." An engine doesn't refer to a console, but how the game runs. For example, X and Y and Omega Ruby and Alpha Sapphire share the same chibi-style characters and non-proportional buildings; Sun and Moon and Ultra Sun and Ultra Moon share the better-proportioned engine. The DS and 3DS eras featured two different engines in each. Obviously, the Diamond, Pearl, Platinum, Heart Gold, and Soul SIlver engine isn't the same as the one for Black, White, Black 2, and White 2, evident from the fact that Black - White 2 use 3D models in the overworld far more, and how much livelier battles are from animated sprites. I just don't know about RBGY and GSC, but it doesn't matter, since they were intended to be all of the mainline games Pokemon ever produced.
I still have to side with those who recognize and refer to a generation via new pokemon being added, though, as it's more easily recognizable and less obscure to me- the difference in graphics just felt more like a progressive stylistic choice. So while that may technically be a factor of what makes a generation, it is hard to deny that every new generation has started with the addition of new pokemon, and it's hard to imagine that changing. I mean, it certainly could... just doesn't seem like good marketing fodder if they don't.