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- Apr 17, 2010
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Hello ello! As you demanded this so quickly, here are my thoughts. I will be speaking both generally and also focussing on the third chapter, as I haven’t reviewed it and it also needs the most attention.
As I always like to do a compliment sandwich, I’ll start with the positives. Firstly, Kotone. That first chapter is stellar, it really shows the effort you put into it, and that is largely cause of her. She is a fully realised character and we learn so much about her in that chapter it is really astounding. You do have a good style that is peppered with a lot of comedy as well as letting the drama shine through. The first chapter was an excellent read, one of the best introductory chapters I have read on this site.
The Monster is also a highlight, even if they are a bit one-note at the moment, which is fine in a story this early on. I am intrigued by them and want to know more about them and their motivations. You also made the Unown funny and gave Bat-Man a lot of spark.
Now, the more negative bits. Most of these are about the third chapter, which needs the most work, but I will start with Kotone.
While she is also your greatest strength, Kotone is also close to being your greatest weakness. We go from her being so detailed and so thought out in the first chapter, to getting very little of her in the next two. We needed something more to happen internally in her while she was at Kurt’s house. She really just whizzes through things and it doesn’t come across as realistic. I understand she wants to get out of there straight away, but she goes from being kinda catatonic to “sure thing, let’s leave” pretty quickly. She doesn’t really stop and acknowledge she’s in a game, she just sort of stumbles along in the third chapter, there’s no real “huh, this is kinda neat” moment that would’ve added so much to her. Her personality largely seems to regress between the first two chapters; none of her intelligence and quick thinking from when she stopped herself from choking, or her inquisitiveness at the talking device, is present when she arrives in Johto. It feels like she is simply in survival mode, which makes sense, but it means we lose what makes her interesting.
That’s largely where the third chapter kind of fails. While we get a bit of her thinking on the train, once she gets off the train, we are hit with a confusing mix of references and details and descriptions and character stuff that left me rather befuddled and made it a struggle to read. There was almost too much going on, which is appropriate given the city landscape, but it wasn’t something that was addressed in the story so felt un-intended. Things like the ‘Make Goldenrod Great Again’ bit should’ve been just a one-off joke, not the focus on a whole scene. It’s funnier as a gag rather than a plot point, and if it’s going to come up later, I think it needs to be reworked.
The election campaign also highlights a logic issue that really just annoyed me, so it may just be me. I just find it weird how everyone seems to know it is a game but also values everything they do. I think it would be funnier and more interesting if everyone was unaware it was a game, that Kotone was more of a deity figure rather than a player character as some characters seem to think she is. Similarly, Kotone seems to forget herself at times, such as with the Gentleman/Melvin thing, which only adds to the confusion and bafflement of the logic. Just removing a few lines here and there about it would make things smoother, and could add a new aspect to Kotone. It is a nicely established world asides from that, though I think some more physical descriptions, namely in the third chapter, would be a bonus.
I also think she should maybe explore the city more in an orderly fashion before going to Charlie. It was quite disorientating reading things for how fast paced it was, running towards the conversation which could’ve been much shorter due to how back and forth and repetitive it was. Maybe if Charlie was following her or something that could help build up to things?
With regards to Kurt, he is a fine enough character, but he was lacking in most areas and was never really a contender for Supporting. It wouldn’t really matter much, but I think it does highlight another issue, which is the fact he is kind of important to the story but is a bit of an enigma. He goes from being cantankerous old man to a man with a secret very quickly, and his moment looking at Kotone at the start of Chapter III was just odd and confusing. I think he needs a bit more spark/detail in order to make the idea that Kotone would follow him more interesting.
This may seem like a largely negative review, but I do really like this story and am only critical as it is early on and you have the opportunity to remedy things before you get too deep into the story. The chapters should have a more narrow focussed and contemplative like the first one, rather than throwing everything out of the toybox and moving on the way the other two can feel like.
I think the best way you could remedy things is splitting Kotone’s bit with Kurt into a separate chapter and spread it across a day or two. It would remove one of the biggest issues which is the pacing problem, where Kotone arrives and is roped into a scheme within hours. Really, the second chapter would be pretty good without the rushed Kurt scene. Slowing things down there would allow the third chapter to be crazier as it would be Kotone’s first trip in the world, but it needs some more weight behind it and we should care she is going to Goldenrod, rather than it simply being the next stop.
The third chapter, the issues are largely just a speed problem, but I did have a head injury a few weeks ago so it might be that XD More of the type of story we see on the train and less of the hecticness would really work for you. The scene getting on the train station, with the pre-programmed stuff and Melvin being vague was a bit odd as well, I can’t really use a better word.
Again, I do like this story. The first chapter was easily one of the best intros I’ve read on this site and it was a fantastic way to kick things off; you just need the rest of the story to match. The second chapter is largely fine, it just needs more Kotone, and the third chapter needs a brutal reading over to see what works and what doesn’t. This story could easily be great, but it needs some more care in order to reach those heights.
As I always like to do a compliment sandwich, I’ll start with the positives. Firstly, Kotone. That first chapter is stellar, it really shows the effort you put into it, and that is largely cause of her. She is a fully realised character and we learn so much about her in that chapter it is really astounding. You do have a good style that is peppered with a lot of comedy as well as letting the drama shine through. The first chapter was an excellent read, one of the best introductory chapters I have read on this site.
The Monster is also a highlight, even if they are a bit one-note at the moment, which is fine in a story this early on. I am intrigued by them and want to know more about them and their motivations. You also made the Unown funny and gave Bat-Man a lot of spark.
Now, the more negative bits. Most of these are about the third chapter, which needs the most work, but I will start with Kotone.
While she is also your greatest strength, Kotone is also close to being your greatest weakness. We go from her being so detailed and so thought out in the first chapter, to getting very little of her in the next two. We needed something more to happen internally in her while she was at Kurt’s house. She really just whizzes through things and it doesn’t come across as realistic. I understand she wants to get out of there straight away, but she goes from being kinda catatonic to “sure thing, let’s leave” pretty quickly. She doesn’t really stop and acknowledge she’s in a game, she just sort of stumbles along in the third chapter, there’s no real “huh, this is kinda neat” moment that would’ve added so much to her. Her personality largely seems to regress between the first two chapters; none of her intelligence and quick thinking from when she stopped herself from choking, or her inquisitiveness at the talking device, is present when she arrives in Johto. It feels like she is simply in survival mode, which makes sense, but it means we lose what makes her interesting.
That’s largely where the third chapter kind of fails. While we get a bit of her thinking on the train, once she gets off the train, we are hit with a confusing mix of references and details and descriptions and character stuff that left me rather befuddled and made it a struggle to read. There was almost too much going on, which is appropriate given the city landscape, but it wasn’t something that was addressed in the story so felt un-intended. Things like the ‘Make Goldenrod Great Again’ bit should’ve been just a one-off joke, not the focus on a whole scene. It’s funnier as a gag rather than a plot point, and if it’s going to come up later, I think it needs to be reworked.
The election campaign also highlights a logic issue that really just annoyed me, so it may just be me. I just find it weird how everyone seems to know it is a game but also values everything they do. I think it would be funnier and more interesting if everyone was unaware it was a game, that Kotone was more of a deity figure rather than a player character as some characters seem to think she is. Similarly, Kotone seems to forget herself at times, such as with the Gentleman/Melvin thing, which only adds to the confusion and bafflement of the logic. Just removing a few lines here and there about it would make things smoother, and could add a new aspect to Kotone. It is a nicely established world asides from that, though I think some more physical descriptions, namely in the third chapter, would be a bonus.
I also think she should maybe explore the city more in an orderly fashion before going to Charlie. It was quite disorientating reading things for how fast paced it was, running towards the conversation which could’ve been much shorter due to how back and forth and repetitive it was. Maybe if Charlie was following her or something that could help build up to things?
With regards to Kurt, he is a fine enough character, but he was lacking in most areas and was never really a contender for Supporting. It wouldn’t really matter much, but I think it does highlight another issue, which is the fact he is kind of important to the story but is a bit of an enigma. He goes from being cantankerous old man to a man with a secret very quickly, and his moment looking at Kotone at the start of Chapter III was just odd and confusing. I think he needs a bit more spark/detail in order to make the idea that Kotone would follow him more interesting.
This may seem like a largely negative review, but I do really like this story and am only critical as it is early on and you have the opportunity to remedy things before you get too deep into the story. The chapters should have a more narrow focussed and contemplative like the first one, rather than throwing everything out of the toybox and moving on the way the other two can feel like.
I think the best way you could remedy things is splitting Kotone’s bit with Kurt into a separate chapter and spread it across a day or two. It would remove one of the biggest issues which is the pacing problem, where Kotone arrives and is roped into a scheme within hours. Really, the second chapter would be pretty good without the rushed Kurt scene. Slowing things down there would allow the third chapter to be crazier as it would be Kotone’s first trip in the world, but it needs some more weight behind it and we should care she is going to Goldenrod, rather than it simply being the next stop.
The third chapter, the issues are largely just a speed problem, but I did have a head injury a few weeks ago so it might be that XD More of the type of story we see on the train and less of the hecticness would really work for you. The scene getting on the train station, with the pre-programmed stuff and Melvin being vague was a bit odd as well, I can’t really use a better word.
Again, I do like this story. The first chapter was easily one of the best intros I’ve read on this site and it was a fantastic way to kick things off; you just need the rest of the story to match. The second chapter is largely fine, it just needs more Kotone, and the third chapter needs a brutal reading over to see what works and what doesn’t. This story could easily be great, but it needs some more care in order to reach those heights.
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