-new Physical oriented sound moves (steel hammer bell, wooden flute stick, metal strings, instect needle stinger, exploding fire crackers or flare, sound sword, sound palm, singing and ringing stones)
-new Sound moves of unused types that do damage and have extra eefect
(rock, fire, ghost, ground, fight, electric, poison, psychic)
-new Soundproof users of unused types and type combos
-new sound related move effects (higher priority, draining, flinching , disable a move, switch oponent out with damage"psychic or ghost; shielding sound move(sound wall-could block Phantom force and cause damage by physical contact that could be greater when oponent uses a high priority move))
-new sound related abilities(priority sound moves; sending sound move back to oponent without user getting hurt)
- Metal sound move doing damage like Disarming Voice
-grass, steel, dark needs better damage dealing sound move
Fighting type move that could be SE 2x against dragons or a Dragon move SE vs fighting?
Dragon Kick or Dragon Entrace(priority move???) or both?
Fighting type moves and abilities with Tao, Zen , Tai, Shaolin, Aikido, Jujustsu, in their name... fighting type moves should also get effects like causing the oponent to fall asleep, disable their moves, force them to re-charge (when hitting last).
A fighting move that would cause sleep or one that could allow you to jump in the air similar like Bounce or Fly to avoid a hit . Hoped for High Kump Kick and Jump Kick to have those effects actually and cause confusion or paralysis if they succed.
This way Sky Uppercut gets something to hit against and those fighting types get something to avoid other types.
Fire, Water and Grass pledge and Sludge Wave should hit Dig users.
Anchor Shot, Sludge Wave and Muddy Water should hit Dive users
Sludge Wave power reduce to 80 and make it hit Dive and Dig users in semi invulnerable turn.
(steel types will be immune; power similar to Discharge; it creates a swamp area around and hits all targets; the war with Sludge Bomb would be over; the move would be more usefull for poison types during singles, triple and double battles)
Sludge Bombs power could rise to 95.
Those Fly, Bounce, Sky drop need to fear Icy Wind and Smog maybe not Blizzard but Thunder hits...
Smog should hit flying targets.
Omnious wind, shadow claw and shadow sneak should hit Phantom Force users (would want Extra Sensory users but...)
Phantom Force should be learned by other types then ghost, like ravens, fairies, dark types, sinister creatures, noctuirnal and bat like... and don't worry we have No Guard ability that would be more usefull.
Seismic toss should work like Sky Drop and use weight of both users and have a limit of oponents weight.
-new Sound moves of unused types that do damage and have extra eefect
(rock, fire, ghost, ground, fight, electric, poison, psychic)
-new Soundproof users of unused types and type combos
-new sound related move effects (higher priority, draining, flinching , disable a move, switch oponent out with damage"psychic or ghost; shielding sound move(sound wall-could block Phantom force and cause damage by physical contact that could be greater when oponent uses a high priority move))
-new sound related abilities(priority sound moves; sending sound move back to oponent without user getting hurt)
- Metal sound move doing damage like Disarming Voice
-grass, steel, dark needs better damage dealing sound move
Soundproof (Ability) - Bulbapedia, the community-driven Pokémon encyclopedia
bulbapedia.bulbagarden.net
Fighting type move that could be SE 2x against dragons or a Dragon move SE vs fighting?
Dragon Kick or Dragon Entrace(priority move???) or both?
Fighting type moves and abilities with Tao, Zen , Tai, Shaolin, Aikido, Jujustsu, in their name... fighting type moves should also get effects like causing the oponent to fall asleep, disable their moves, force them to re-charge (when hitting last).
A fighting move that would cause sleep or one that could allow you to jump in the air similar like Bounce or Fly to avoid a hit . Hoped for High Kump Kick and Jump Kick to have those effects actually and cause confusion or paralysis if they succed.
This way Sky Uppercut gets something to hit against and those fighting types get something to avoid other types.
Fire, Water and Grass pledge and Sludge Wave should hit Dig users.
Anchor Shot, Sludge Wave and Muddy Water should hit Dive users
Sludge Wave power reduce to 80 and make it hit Dive and Dig users in semi invulnerable turn.
(steel types will be immune; power similar to Discharge; it creates a swamp area around and hits all targets; the war with Sludge Bomb would be over; the move would be more usefull for poison types during singles, triple and double battles)
Sludge Bombs power could rise to 95.
Those Fly, Bounce, Sky drop need to fear Icy Wind and Smog maybe not Blizzard but Thunder hits...
Smog should hit flying targets.
Omnious wind, shadow claw and shadow sneak should hit Phantom Force users (would want Extra Sensory users but...)
Phantom Force should be learned by other types then ghost, like ravens, fairies, dark types, sinister creatures, noctuirnal and bat like... and don't worry we have No Guard ability that would be more usefull.
Seismic toss should work like Sky Drop and use weight of both users and have a limit of oponents weight.
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