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Zanza said:This is the passage of fate!
Dear ZinnLav,
You are Fiora, Huntress and Caretaker of Colony 9. You are Dunban’s sister, and cared for him after he was gravely injured during the First Battle of Sword Valley. You’re also childhood friends with Shulk and Reyn, and very, very protective of Shulk, for...~reasons~. As such, you’re not afraid to make self-sacrificial or reckless decisions if it means protection for the ones you love. In general, you can be quite cocky, but in a flirty sort of way.
Despite your intense care and love for others, you are...not super talented in battle. As such, you are a Vanilla. You don’t have any night actions...but you do what you can to defeat your enemies by working together with your allies.
In short, you are Fiora, the Vanilla, and you are aligned with the People of the Bionis. You win if all threats to the People of the Bionis are dead, or nothing can prevent this from happening.
Day 2:
In the heat of battle, you see a silver faced Mechon with a face bearing down on Shulk. He wields a set of frightening claws. “Shulk!” you scream, scanning your surroundings for anything you can use to help him. Out of the corner of your eye, you see an empty artillery unit. Thinking fast, you jump into the artillery unit and turn it on. You rush at the faced mechon, firing all your weapons. As the faced Mechon turns to look at you, it seems as if it grins, before you feel a sharp pain…you look down and see its claws pierced through your chest. As everything fades to white, you see a flash of red emanate from a triangular piece on your armor…
“Fiora...Our mission is not complete. Zanza...He is the true evil. He must be stopped.”
You try to look around, but everything is white. Suddenly, as you blink, the scene reappears before your eyes. The silver mechon is pushed back by the force of...whatever that was, to the edge of the sword. You watch as it falls off the sword, but gathers itself to retreat back to the fortress. Looking down at your armor, the triangular piece still glows a faint red. You hear another voice in your head:
“I am...no, we, are Meyneth.”
You suddenly understand what you are meant to do.
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You are now Meyneth, Lady of Mechonis and Wielder of the Mechonis’ Monado. At one point, you were a human on Earth, and friend to Zanza (then known as Klaus). However, when the apocalypse was triggered, only you and Zanza survived in the world he created. Zanza wanted to eliminate you, as you alone stood in the way of his ultimate desire to rule over all of this new world. As such you created the Mechonis to fight Zanza’s Bionis, and became his sworn enemy, for all eternity.
Despite common understanding of all Mechonis entities by the People of the Bionis as hostile, you share in their suffering and only wish for all people to coexist in peace. Zanza’s motives are to disrupt this peace. Therefore, you choose to stand in the way of his goal. Zanza wishes to infect all beings with his Aura, such that when they are all infected, he can destroy them all and either return them to his life force, or, in the case of Mechon, destroy them for good. Auras have a chance of transmitting from player to player upon contact. If all beings are infected, the game will end and Zanza will win. To combat this, you are now the De-Zombifier. Each night, you may target a player. If they have been infected with Zanza’s Aura, you will cure this infection. You cannot be infected by Zanza. Type [De-Zombify]: Player to attempt to cure them.
You know of the existence of Zanza in this game. You may not mention Zanza’s name in-thread, nor allude to his goal (as this is an extension of nameclaiming), but you may claim that you know of the existence of a third-party, or something of this sort if you so choose.
You are still allied with the People of the Bionis.
Host Note: This was intended from the beginning, we didn’t add this in just because you were whiny.
That was... confusing.
How is that not a cult leader and how did I remove his zombie power and not automatically get him modkilled?
I wasn't suspecting him as Zanza because my Role PM didn't imply he himself was a Zombie, I'd just figured he was the first victim.
Surely someone would've known about Zanza and his Aura thing?
Ah so it was basically the same as my Cancer role from Cells at Work Mafia, though it is still pretty Bastard isn't it?Zombie is different from a Cult Leader first and foremost because there is no OC between the Zombie and those it has zombified. When a player is Zombified, they are not notified that they are Zombified, and neither is the Zombie. The Zombie's goal should be to PR hunt and target a wide variety of players to utilize the fact that Zombification can be spread through night actions, rather than the Cult Leader, who might want to target vocal Town players instead to get them into their OC and coordinate with them. Lastly, unlike Cult Leader, the Zombie still has a chance to win if they die, since those it has Zombified can still Zombify other players unknowingly, and reach a majority Zombified.
WelpYour target on DawningWinds Night 2 did nothing, and did not remove his Zombie power. We should have made this more clear that would have been the case in your Role PM. I suppose one other thing we could have done is made it so that if a De-Zombifier targeted Zanza, then his action would have failed, like a Roleblocker.
Yeah but people like HD have played Xenoblade right, so they could probably flavour solve that he was the one spreading his Aura thing turning people into zombies.Only Dickson knew about Zanza's intentions. Again, we probably should have made it more clear that Zanza was a hostile Independent in both your role PM and ExLight's.
This is what we thought too, and why we didn't buff the mafia further than we did.Two Indepts (one being hostile) and three mafia is a bit tough for Town, I'm honestly kinda shocked at how smooth the game went for them lol
Thanks for hosting! The game was pretty fun and I really enjoyed the roles. The flavor put into it seemed pretty cool, it's a bit of a shame I don't know much about xenoblade atm.