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How does one go about doing this? I am interested in doing a story at some point based on such a game.
The problem I see is that since the player can go literally anywhere, there is really no defined path to follow for your story, unlike with non-open world games. So, how does one get around this problem?
The problem I see is that since the player can go literally anywhere, there is really no defined path to follow for your story, unlike with non-open world games. So, how does one get around this problem?