And it would've been even better if we actually had to go to these worlds to catch the legendary Pokemon from previous generations too instead of stuffing them into random portals and hoping you get lucky to run into them.
Imagine scaling Dragonspiral Tower in complete 3D to catch Reshiram or...
I consider the GBA version of Hoenn that had the problem the worst when it came to the water routes. At least ORAS did the right thing by shortening them.
It's also the same reason why we are never going to get a Pokemon game that's post-apocalyptic in any way. While there are mentions of war in the Pokemon universe, there's never going to be a Pokemon game that takes place during a war, especially since Pokemon will still keep expanding its reach...
I would really like a region based on somewhere in South America. There are so many ancient cultures that existed there before the modern times, potentially making some ruined structures based on them to give off this "ancient feeling". We could get an evolution to Chatot based on a macaw, or...
There shouldn't be Terrastarilizing in any remake this generation, whether that's Johto or Unova. And yes, I know ORAS had Mega Evolutions, but a remake being reliant on the generational gimmick would inevitably cause Pokemon who finally got that much-needed buff from the gimmick to eventually...
I think that the problem with Zygarde that many had a problem with was probably because to get access to its 50% and Complete forms in SM it was basically forcing the player to look for its parts.
But truthfully, I actually never had a problem with Zygarde in SM and in fact, I actually enjoyed...
Mythical Pokemon is a useless idea that only favors fortunate players, and this is coming from someone who had the ability to get Mythical Pokemon ever since Sun and Moon.
Honestly, as long as they actually add major stuff to the remakes like new Pokemon forms, new places to explore, and new lore, that would make the remake worth it in my opinion. A bonus if the art style matches that of Sw/Sh (sorry, but I'm not fond of art styles that make PCs look like children).
The canon team of the player characters is completely based on what Pokemon was caught during a playthrough, not the static thing that the community thinks it is.
There doesn't need to be a legends game based on a region's already pre-established past.
I say this as a response to those who think that a hypothetical Unova Legends game has to follow what the two brothers did, even though Legends Arceus proved that it's entirely possible to base the game on...
I really didn't like how BDSP handled its level-ups. It's unavoidable for the entire game to be easy, and then right at the Pokemon League, the difficulty suddenly jumps up. That's the thing I always hated in any RPG I have ever played, the challenge should slowly build up, not skyrocket. I...
I completely agree.
I'll even go further and say that the only sequel that Unova needs is a one-version sequel, where the region itself is paradoxical in nature.
That brings up something I wanted to say in this thread: SWSH's trainer customization is better than SV's trainer customization at everything.
For one, there is a lot more individuality in terms of looks you can achieve in SW/SH, even allowing you to, in a way, become a different trainer class...
As long as it's not the boring BDSP/faithful remake route again, then it's a good remake. If it's the BDSP route, then just port the games and give them modern features so there won't be two releases just 3 months from each other like what happened with BDSP and LA.
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