thatdude53
Member
- Joined
- May 5, 2015
- Messages
- 267
- Reaction score
- 189
thing is, if you can't market your console as having something you'd want to have with you because it has games that'll pass the time better than your phone, people aren't going to buy it. hell, the shit sales of the 3DS (alongside the fact that it honestly just looks like handheld generation 7.5, imo) and the PSP Vita can be attributed to the fact that people can pass their time better with either home consoles, computers, tablets, and phones. and i get what you're hinting at: if they're not buying, why bother trying to cater to them? i would agree that that is an acceptable strategy if you're already a "niche" game producer, the Xenoblade series comes to mind. it's not like they sell a bunch so they can strike a better balance (imbalance?) between catering to "hardcore" gamers that like longer campaigns and the "casual" gamers that pick-up and play for an hour. the same can be applied in the opposite direction: Candy Crush doesn't have to cater to "hardcore" gamers because the game is vastly played by "casuals" on their phone or Facebook.You're missing the point. The people that want those games don't really want Nintendo's consoles in the first place, there's no reason for them to invest hundreds of dollars in dedicated gaming hardware when they can get games cheap and easy on their phone. Masuda is trying to appeal to an audience that's not even accessible to him (or at least not ATM, maybe when we start seeing handheld games come to mobile that would be a more valid strategy).
unfortunately, that's not the case for Pokemon. it's by-and-large a casual game with a global reputation. it has to balance between bringing in hardcore players (cc: VGC) and casual players that just want to pass the time. it can't skate on by by not selling like an indie game or a smaller studio game. it needs to sell.
Game Freak has no control over that though, it's Nintendo's responsibility to make sure that the hardware is appealing to a broad market. Game Freak is just licensed to make the main games. That's why the casual element they're looking for is unattainable to them at this point, the limitations of having to develop for the 3DS means that there's less casuals and more hardcore, and so the decision to almost entirely focus on casuals makes them look oblivious to their fanbase.
I don't agree completely with you. Saying X game only sold X amount on X console because said console sold so poorly is an excuse. Pokemon is the best example because it's been proven to move consoles completely because of its brand. It's the responsibility of the people making the game to attract people to buy that console. Software exist solely to sell consoles. Of course we could argue games existence is for fun, enjoyment, and entertainment which is true, but business wise that doesn't matter as much. And yes it's the responsibility of the console's creators to make a great console that will sell well, but no matter how great said console is it doesn't mean it will sell enough units.
The problem with the gaming market right now is this: there will never be any gaming device that is a necessity for everyday life. A cell phone has become a necessity in the last decade and no gaming device will ever compare.