Keep/Change/Delete

we could be heroes
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i'd... probably remove? like, i get the point is to always crit, but the really low base power means i don't really see the advantages of using it over say, freeze-dry or ice beam in most scenarios.

hail
 
Call of Fate
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Maybe make it deal more damage every turn, like Sandstorm did in Generation II.
Bite
 
we could be heroes
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eh, leave it as is. a decent beginner move for early level 'mons, i suppose.

bide
 
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Bide seems to be fine I suppose, maybe not that effective but could work in some niche strategies. I checked the page on Bulbapedia and found it amusing how the effect kept changing over the generations, though it was removed in Gen 8.
Flatter
 
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Keep. I'm not quite sure why it raises special attack by only 1 stage, when swagger raises attack by 2, but I think it's better like that.

Charge
 
Chilling Treachery
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Delete. It's... inoffensive as a gimmick, but at the same time it's as just extraneous and situational as one. I doubt anyone would miss it.

Hidden Power.
 
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Bring it back, makе its powеr consistеntly 70 and makе its typе dеpеnd on valuе diffrеnt from IVs.
 
we could be heroes
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^ don't forget to mention a move/ability/item

Macho Brace
 
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Keep it. It is an interesting item to throw onto a Pokemon during a casual playthrough and can help in training a competitive team, though they have added items like the Power Anklet and others like it for more specific stat training.

Ally Switch
 
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i don't play doubles, but it seems like it would be a useful move there

soak
 
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keep! it has potential for use in competitive, though I never really used the move much personally. but I assume it has its uses like getting rid of STAB on opposing Pokémon, among other things?

bullet seed
 
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Keep it, it is fine the way it is now.
Draco Meteor
 
The flavor of coffee~
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Change back to 95 base power, I guess

Fling
 
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Change it so you don't lose the item permanently when using it in-game, as Fling is only really good in PvP situations where the item won't be lost forever.

Wild Charge
 
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Change... 90 damage doesn’t seem much for a move that does 1/4 in recoil. Maybe up the power to 100?

quash
 
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it has its uses in doubles i guess, even if it's a niche use. so keep.

incinerate
 
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Keep, I think it's pretty well-balanced

Sticky web?
 
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