Amethyst Dream
Tränken. Träumend.
- Joined
- Dec 19, 2008
- Messages
- 22
- Reaction score
- 0
Well, while it doesn't make a lot of sense, that should probably stay in, because other wise, there's not as much incentive to -not- get a game over, sans possibly having to walk a ways further. It's part of the necessary game formula.Don't drop money if you faint all pokemon in a wild battle.
Though, on that note, I think they should change their formula a little bit. Have not just eight badges for once. Hell, GSC had 16, that went over great, even if Kanto did seem a little rushed, I don't think anyone minded because at first no one even expected to be able to go there at all.
I might be saying this just because I love dark/psychic types, but I think they should do the Dark/Fighting/Psychic starters, as long as they gave psychic a second type (to be able to inflict damage on the dark starter). That would be awesome.
Though I don't think having a bunch of different "jobs" would be plausible, either in efficient game-play or the amount of work required for it. However, I do think, to a similar effect, they should not make the only way to progress through a story line through battling. I know at least three people who would love to pick up the game just for Coordinating, if it were a big part of it. Right now it's more like, "BATTLE BATTLE BATTLE BATTLE, oh here's a contest place, BATTLE BATTLE BATTLE BATTLE"
As for Breeder? Here's the problem with that- there's no end goal, and it's difficult to compete in breeding (unless you battle them when they're raised, which turns into the trainer job anyway). And that makes for some damn stale gameplay. I'm actually comfortable with breeding taking the role it has now- something people have to do for certain pokemon they want, but not the point of the game, although, I think it could actually stand to be a little more complex, and perhaps a little less monotonous. Things like the ever stone and flame body tricks are awesome.
And they should do more things like that too. They seemed to start going that way in Emerald, for instance having Synchronize attract similar natures, or Compound/Keen eyes effecting encounter rates. Any thing they can do to make individual abilities and Pokémon stand out would be great.
...Back to the job thing, I have no clue what a ranger/Jr. Cop would do in a game like this. Pokemon ranger games- okay, but that doesn't tie into the main series. Thief, or rather member of Team _____ could be interesting but would probably be to non-linear for plausibility.... Scientist, I have no clue how that would work, and Exploring pretty much gets done in the story, always.
._.
Definitely make coordinating a bigger part though.
Online contests? I think that's something we might be able to expect to see in the next generation. I hope so, even though I'm not much into it myself.