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I think the riding system in the game, is likely based on a version of Pokérides. I’d like to be wrong, but given how LA’s own concept works perfectly to develop a more open world-like game (or at least a game with much bigger areas then before), while not being as complex to work as a modern Gen map with much more (and sometimes bigger) cities and towns. I’d like if I’m wrong or if in the future they’d go for allowing you to ride your own Pokémon, if you have compatible ones in your team, but I’m not sure now feasible it is. Expecially considering that in a Gen 9 game there are going to be, most likely, much more Pokémon available then in LA.
It should be pretty feasible, considering the task shouldn't even be creating new models, it should just be rigging it so the trainer model can sit properly on the already-made-and-animated pokemon ones. Like the brunt of the animation is already done, just slap a trainer on there and adjust the movement accordingly. Package that with the model assets and you've got rideable pokemon ready for all future games.
And since the pokemon models are Creatures' thing, I don't think it would even take time out of GameFreak's development to work on it? Just task Creatures with that job. They can handle it.
But I kinda wonder if this maybe isn't just something that's slated for later in the pipeline- might be easier to work on improving pokemon movement (making them all able to turn around naturally, mainly) before they go through and slap a trainer on a whole bunch of them. Would save them from having to go through a second round of making sure trainers stay seated if they just finish all of the major movement animations first.