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- Oct 22, 2015
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Oh yea I didn't end my critique.
Just give scum hated godfather a standard rolecop power, make their roleblock impossible to fail, and make the strongman 1x deathproof for theme'atic...balance...if you wanna be creative, make it 1x deathproof as long as it has a specific buddy alive or something
make the town lychproof a 1x deathproof, make the doc into nothing at all, allowing the strongman to change itself into something that might be more thematically appropriate or powerful, and also be able to be the one thing to bypass the deathproof.
And I think you've got a much more balanced game. Scum has a bit of protection to offset their inherent weakness outside of simply being able to protect themselves from one vig's bullet, plus they can learn things, while town is still powerful in the territory of claiming but risky in that their lynch safety plug in the form of Lynchproof isn't essentially immortal, and the Masons are basically town's punching bag in case things go wrong but not too wrong too fast. Early game mason double death is not a bad thing in this setup (D2 after a misplaced vig shot, mislynch and scum kill bringing down potentially 4 people makes the game 5:3:1.
Lovers lets the gamestate as of D2 become kingmaker with the Jester able to pick the winner because then it'd be 4:3:1 and a tie in votes makes the game randomly lynch which is uncool to place the literal fate of the game on an even more literal coinflip as early as D2.
Just give scum hated godfather a standard rolecop power, make their roleblock impossible to fail, and make the strongman 1x deathproof for theme'atic...balance...if you wanna be creative, make it 1x deathproof as long as it has a specific buddy alive or something
make the town lychproof a 1x deathproof, make the doc into nothing at all, allowing the strongman to change itself into something that might be more thematically appropriate or powerful, and also be able to be the one thing to bypass the deathproof.
And I think you've got a much more balanced game. Scum has a bit of protection to offset their inherent weakness outside of simply being able to protect themselves from one vig's bullet, plus they can learn things, while town is still powerful in the territory of claiming but risky in that their lynch safety plug in the form of Lynchproof isn't essentially immortal, and the Masons are basically town's punching bag in case things go wrong but not too wrong too fast. Early game mason double death is not a bad thing in this setup (D2 after a misplaced vig shot, mislynch and scum kill bringing down potentially 4 people makes the game 5:3:1.
Lovers lets the gamestate as of D2 become kingmaker with the Jester able to pick the winner because then it'd be 4:3:1 and a tie in votes makes the game randomly lynch which is uncool to place the literal fate of the game on an even more literal coinflip as early as D2.