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Yes, for the love of everything that is good and right in the world, YES.
Actually it goes like this:
1. Character
2. Mood/Tone
3. Setting
4. Plot
It's good to have all sorts of story ideas, but given how long fics can be, write like you're writing a TV show you expect to go six seasons (and a movie). Create well-defined characters first and foremost. Then worldbuild with them in mind. Build locations towards big moments for the characters, rather than making a cool looking lighthouse and then plopping the characters in it for a big battle. In life not everything has meaning, but in fiction, everything does.
You don't consider a whole world imitated by an uncountable number of fantasy worlds to follow, with tens of thousands of years of history and multiple complex languages to be an epitome of worldbuilding? I'm not saying it's my favorite fantasy world, nor THE epitome of worldbuilding, simply AN epitome of worldbuilding.
Either way, my point still stands.
The thing I don't like about Middle Earth as a setting is that it seems like every god damn area aside from the Shire is depicted in the most depressingly boring and drab way possible. Imagine Call of Duty, but in book form. I don't picture color when I think Middle Earth, I picture washed out brown. Maybe I'm interpreting it wrong, but there weren't really too many interesting locations aside from Helms' Deep, which by definition was a dark, depressing hole in the ground.
I've constructed a universe around my planned stories, with all worlds having their own histories. But the main thing about world-building is how it affects the characters. For example, one character is a prince whose country started an infamous full scale war that resulted in the present day union between the countries in order to prevent that happening again between those countries. The war also had the effect of giving a new empire the chance to expand and become as productive as the kingdom that maintains the union, which is a very bad thing.
This all affects the actions of said prince, whom flees to the kingdom and hides among its people to avoid his tyrannical father, who was raised during the war and seeks to rebuild his country's standing (aka, take over the other countries) and helps with the populous after seeing what war does to them. Basically, the world affects the characters, so build a world that compliments them.