Stratelier
Well-Known Member
- Joined
- Oct 9, 2012
- Messages
- 4,645
- Reaction score
- 1,000
If he's referring to the cel-shaded rendering style ... that's one of the best parts!
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
That does bother me - Feraligator has the same issue - but I suspect that's something they're working on even as we speak. There are a few pokémon who have multiple animations for different classes of move. Can't think which ones off the top of my head, but Hawlucha might be one of them? So the game does distinguish between bites and kicks and punches and slashes, I suspect it was just time limitations. 700-odd mons, plus mega-evolutions and alternate forms, with at least two attack animations each, plus a landing animation, idle animation, and a fainting animation; yeah, there's bound to be some squiffy stuff. I would be very surprised if they didn't keep adding animations over the coming years - maybe even within the next three months...One of the issues with having 3D models is that your animations don't always sync up with what the move actually is. E.g. "Charmeleon used Fire Fang! *swipes claw at opponent*"
Keep in mind there is a distinction between the animation of the actual model and the animation associated with the move itself. Take all those multi-hit moves for an example of where the Pokemon model doesn't animate at all while the move is executing (literally the only difference is the visual strike on the opponent). You can view a Pokemon's model animations by tapping the Pokemon on its status screen. Most Pokemon have only two, but a few here and there have more or less.There are a few pokémon who have multiple animations for different classes of move. Can't think which ones off the top of my head, but Hawlucha might be one of them?
Keep in mind there is a distinction between the animation of the actual model and the animation associated with the move itself. Take all those multi-hit moves for an example of where the Pokemon model doesn't animate at all while the move is executing (literally the only difference is the visual strike on the opponent). You can view a Pokemon's model animations by tapping the Pokemon on its status screen. Most Pokemon have only two, but a few here and there have more or less.There are a few pokémon who have multiple animations for different classes of move. Can't think which ones off the top of my head, but Hawlucha might be one of them?
Take Delphox: For a physical attack you see a basic hand slap; for a special attack you see Delphox pull that stick out of the fur in its left arm then stuff happens. But for Mystical Fire specifically, you see Delphox pull out that stick and twirl it around in a circle, then stuff happens.
Hawlucha isn't, as far as I know. For most physical attacks you see Hawlucha leap backwards a short way into the air then dive forward. For status moves (Swords Dance, Roost, etc.) you see Hawlucha spread its arms far out to the side and tilt its head back slightly with mouth open. Flying Press actually uses this second animation, except with Hawlucha bouncing into the air and coming down hard with a dramatic camera angle.
Keep in mind there is a distinction between the animation of the actual model and the animation associated with the move itself. Take all those multi-hit moves for an example of where the Pokemon model doesn't animate at all while the move is executing (literally the only difference is the visual strike on the opponent). You can view a Pokemon's model animations by tapping the Pokemon on its status screen. Most Pokemon have only two, but a few here and there have more or less.There are a few pokémon who have multiple animations for different classes of move. Can't think which ones off the top of my head, but Hawlucha might be one of them?
Take Delphox: For a physical attack you see a basic hand slap; for a special attack you see Delphox pull that stick out of the fur in its left arm then stuff happens. But for Mystical Fire specifically, you see Delphox pull out that stick and twirl it around in a circle, then stuff happens.
Hawlucha isn't, as far as I know. For most physical attacks you see Hawlucha leap backwards a short way into the air then dive forward. For status moves (Swords Dance, Roost, etc.) you see Hawlucha spread its arms far out to the side and tilt its head back slightly with mouth open. Flying Press actually uses this second animation, except with Hawlucha bouncing into the air and coming down hard with a dramatic camera angle.
Probably depends on how the animations and attacks are mapped to each other internally. I hope it's not just a quick lookup table of (Pokemon ID + attack ID = animation ID); there should be a tagging system for each move indicating the method it's performed (e.g. punch, kick, bite, tail, etc.) and from that, a query to resolve attack animations based on those tags. But who can say, really.Since we're on the subject, I'm slightly confused as to why some animations don't match up with the moves being used. Florges has 4 attack animations and almost all of its attacks make use of its animation for...Physical attacks? [. . .] But why does it use that animation for pretty much every attack when it has 3 others to make use of?
Probably depends on how the animations and attacks are mapped to each other internally. I hope it's not just a quick lookup table of (Pokemon ID + attack ID = animation ID); there should be a tagging system for each move indicating the method it's performed (e.g. punch, kick, bite, tail, etc.) and from that, a query to resolve attack animations based on those tags. But who can say, really.Since we're on the subject, I'm slightly confused as to why some animations don't match up with the moves being used. Florges has 4 attack animations and almost all of its attacks make use of its animation for...Physical attacks? [. . .] But why does it use that animation for pretty much every attack when it has 3 others to make use of?
Correct me if I'm wrong, but if I remember correctly Infernape uses punching and kicking animations.
The choice to use flat cel-shading (as opposed to more realistic shading a la Pokedex 3D) is also a stylistic plus.
HOWEVER... if there's one thing that the models screwed up, it's the colors! Especially in Gen III, most of the Pokemon were vibrantly colored and shaded. Now, as far as I've seen, many Pokemon's colors are drained away... Raichu, Parasect, Voltorb, and many others have gotten this lame treatment.
That reminds me. Why are there no XY models on the Pokemons respective Bulbapedia pages?
That reminds me. Why are there no XY models on the Pokemons respective Bulbapedia pages?
No one will let Bulbapedia use theirs. -.- And they have no one who owns a capture card that could be used to transfer all models into GIFs and allow Bulba to obtain them.
That reminds me. Why are there no XY models on the Pokemons respective Bulbapedia pages?
No one will let Bulbapedia use theirs. -.- And they have no one who owns a capture card that could be used to transfer all models into GIFs and allow Bulba to obtain them.
But aren't all the different language wiki's aligned? Because the german Pokewiki has them. Kinda bugs me.