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Review of Where the Water Tastes Like Wine:
Ya like being sad, kids? This was a very good game that I enjoyed a lot. The main mechanic is collecting stories (small vignettes), telling them, and letting them evolve. The artwork and music are amazing (though a little heavy on the country genre). It has three of my favorite video game characters (Rocio, Quinn, and Cassady) and also Sting(?) is here?
The overall plot is that you’ve gone into debt, and must repay that debt by collecting and retelling stories. Along the way, you meet a variety of characters from all walks of life, most lamenting the tragedy of Manifest Destiny or the injustices suffered because of it.
The music is all good, but it has a lot of country music, and keep redoing one song for each major region. Gets on the nerves a little. But it also has some great ones. Tear It Down (both versions) are really good, White Rider channels old spaghetti westerns well, and Miles of Smiles is a fun, bouncy jazz theme.
The overall tone of the story is either “what the hell”, “that’s inspiring”, or “that’s a tragedy”. It varies between stories. I feel it does capture America well, at least in its most romanticized and painful form: a land of injustices, corruption, and tragedy, but also of greatness, adventure, and legends. The characters’ arcs all mirror that.
Pacing is pretty constant, though it does become a bit of a slog near the end. Relaxed, good for turning your brain off for an hour or so. There isn’t really any excitement other than one or two stories.
Age rating of Mature is somewhat overrated. It could definitely be lowered to Teen, if it warns the player of the strong language within the game. There isn’t violence, nudity, or anything startling/visceral. Swearing is used somewhat often, depending on the character. It does use a racial slur reserved for African-Americans, but only by African-American characters discussing the topic of race. The use of cursing is never really out of character for anyone, nor is it used for shock value.
The real meat of the game comes from the characters. A cool bit about them, they were each written by a different person, as to get a diverse outlook and not tangle up a few writers in topics they knew very little about. There were certain ones I didn't particularly like, but those were either the ones who I kept messing up on, the ones who felt bland, or just privileged jerks (looking at you, Rose). They leave an air of mystery about their past, talking as if you already know what they're mentioning. The voice acting, is, overall, decent. Some characters do it better than others. You also, often, don't resolve their problems. They usually disappear, with no real closure. The closest we get to closure with one character is that they probably either died drunk in an alley or they got shot trying to tear down fencing. Also, every individual story is voice acted out, most have branching lines, and they're all voice acted. Impressive for a small indie game.
If you want in depth mechanics, you aren't really getting anything here. Stories evolve, but in set storylines. The main gameplay of collecting the aforementioned stories is just walking to a point on a map and clicking the A button. Talking to characters is straightforward, but can be a minor hassle when you haven't chosen the correct stories to fill out your log. This happened to me with Dupree. You also have a health bar, money bar, and sleep bar. The sleep one doesn't often come up or be relevant at all, money is scarce early game, and death only sets you back very little.
The artstyle in this game is really good. The 3D overworld looks pretty, like a patchwork quilt. Nothing too special, but fun to look at. The character drawings are high-quality and detailed. About half are astonishing and creative, as well as telling a piece of the character you may not know already. The stories are drawn in black and white, then a solid color is placed over them. The drawings are reused very rarely, so there are about 200-225 unique illustrations.
As a final statement, I really enjoyed Where the Water Tastes Like Wine. It was a fascinating jump into something new for me, and it was occasionally profound. Any American with a liking of video games and a patience for reading lots of text (I know the text isn't much compared to games like NieR: Automota or Disco Elysium, but shush) and should play.
This game gets a solid 8/10 shmekels from me.
Ya like being sad, kids? This was a very good game that I enjoyed a lot. The main mechanic is collecting stories (small vignettes), telling them, and letting them evolve. The artwork and music are amazing (though a little heavy on the country genre). It has three of my favorite video game characters (Rocio, Quinn, and Cassady) and also Sting(?) is here?
The overall plot is that you’ve gone into debt, and must repay that debt by collecting and retelling stories. Along the way, you meet a variety of characters from all walks of life, most lamenting the tragedy of Manifest Destiny or the injustices suffered because of it.
The music is all good, but it has a lot of country music, and keep redoing one song for each major region. Gets on the nerves a little. But it also has some great ones. Tear It Down (both versions) are really good, White Rider channels old spaghetti westerns well, and Miles of Smiles is a fun, bouncy jazz theme.
The overall tone of the story is either “what the hell”, “that’s inspiring”, or “that’s a tragedy”. It varies between stories. I feel it does capture America well, at least in its most romanticized and painful form: a land of injustices, corruption, and tragedy, but also of greatness, adventure, and legends. The characters’ arcs all mirror that.
Pacing is pretty constant, though it does become a bit of a slog near the end. Relaxed, good for turning your brain off for an hour or so. There isn’t really any excitement other than one or two stories.
Age rating of Mature is somewhat overrated. It could definitely be lowered to Teen, if it warns the player of the strong language within the game. There isn’t violence, nudity, or anything startling/visceral. Swearing is used somewhat often, depending on the character. It does use a racial slur reserved for African-Americans, but only by African-American characters discussing the topic of race. The use of cursing is never really out of character for anyone, nor is it used for shock value.
The real meat of the game comes from the characters. A cool bit about them, they were each written by a different person, as to get a diverse outlook and not tangle up a few writers in topics they knew very little about. There were certain ones I didn't particularly like, but those were either the ones who I kept messing up on, the ones who felt bland, or just privileged jerks (looking at you, Rose). They leave an air of mystery about their past, talking as if you already know what they're mentioning. The voice acting, is, overall, decent. Some characters do it better than others. You also, often, don't resolve their problems. They usually disappear, with no real closure. The closest we get to closure with one character is that they probably either died drunk in an alley or they got shot trying to tear down fencing. Also, every individual story is voice acted out, most have branching lines, and they're all voice acted. Impressive for a small indie game.
If you want in depth mechanics, you aren't really getting anything here. Stories evolve, but in set storylines. The main gameplay of collecting the aforementioned stories is just walking to a point on a map and clicking the A button. Talking to characters is straightforward, but can be a minor hassle when you haven't chosen the correct stories to fill out your log. This happened to me with Dupree. You also have a health bar, money bar, and sleep bar. The sleep one doesn't often come up or be relevant at all, money is scarce early game, and death only sets you back very little.
The artstyle in this game is really good. The 3D overworld looks pretty, like a patchwork quilt. Nothing too special, but fun to look at. The character drawings are high-quality and detailed. About half are astonishing and creative, as well as telling a piece of the character you may not know already. The stories are drawn in black and white, then a solid color is placed over them. The drawings are reused very rarely, so there are about 200-225 unique illustrations.
As a final statement, I really enjoyed Where the Water Tastes Like Wine. It was a fascinating jump into something new for me, and it was occasionally profound. Any American with a liking of video games and a patience for reading lots of text (I know the text isn't much compared to games like NieR: Automota or Disco Elysium, but shush) and should play.
This game gets a solid 8/10 shmekels from me.