Review
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Why I adore Hollow Knight (a weird review).
Hollow Knight is an indie metroidvania/action platformer. You play as the Knight (separate from the title) and explore a beautiful and grotesque dying kingdom of bugs. It good. It very good. I will be covering it's weaknesses in this review as well, which I haven't rally been doing.
Gameplay: A 2D plane is that which you operate on. You can swing your nail in 4 directions, and have a lot of control over your character. You collect a variety of spells and abilities as you travel. Furthermore, there is a customization aspect in combat due to the charms system. You get an amount of notches. By exploring or purchasing charms, you can change your combat or passive abilities, such as making spells deal more damage or collecting money for you without having to pick it up.
World: It's absolutely huge. 12 very large segments of the world to explore, each with distinct enemies, music, colors, and environmental structuring. There are tons of secrets throughout the kingdom, some of them very secret. You can collect separate maps of the world, but you need to find the map guy in the area first, which requires you to know how to navigate, and develop a mental map of the area first.
Bosses/Enemies: The enemies are absolutely well designed, and reflect on the lore of a given area. The bosses, though, are awesome. There are 50-odd bosses in the game, each with distinct attacks and designs, and some get more difficult remixes later in the game. (NKG and PV are my personal favorites, incredibly difficult but also super fun).
Art style: Pretty simple, but elegant. It was hand drawn, and scanned directly into the engine. It's very consistent throughout the game, and fun to look at.
Community: Nearly everyone is welcoming and positive. The fanart and comics are really cool. The content creators are entertaining. The memes are funny.
Characters: They all are fun, quirky, and pretty funny. For such a dark depressing game, it's not super sad. Well, the big 3 do die, but 2/3rds do it on their own terms.
Story: Stop the infection. That's it, but characters have little mini-arcs as you travel the land. I'm not going to spoil anything.
Lore: Really deep, it's awesome.
On top of it all, the game was made by about 4 people. Absolutely amazing.
Weaknesses: Wait a minute, it doesn't have any. The only issue is due to it's size, people may get burned out, but that's a lot less of a game design problem than a person one.
10/10 shmekels
Hollow Knight is an indie metroidvania/action platformer. You play as the Knight (separate from the title) and explore a beautiful and grotesque dying kingdom of bugs. It good. It very good. I will be covering it's weaknesses in this review as well, which I haven't rally been doing.
Gameplay: A 2D plane is that which you operate on. You can swing your nail in 4 directions, and have a lot of control over your character. You collect a variety of spells and abilities as you travel. Furthermore, there is a customization aspect in combat due to the charms system. You get an amount of notches. By exploring or purchasing charms, you can change your combat or passive abilities, such as making spells deal more damage or collecting money for you without having to pick it up.
World: It's absolutely huge. 12 very large segments of the world to explore, each with distinct enemies, music, colors, and environmental structuring. There are tons of secrets throughout the kingdom, some of them very secret. You can collect separate maps of the world, but you need to find the map guy in the area first, which requires you to know how to navigate, and develop a mental map of the area first.
Bosses/Enemies: The enemies are absolutely well designed, and reflect on the lore of a given area. The bosses, though, are awesome. There are 50-odd bosses in the game, each with distinct attacks and designs, and some get more difficult remixes later in the game. (NKG and PV are my personal favorites, incredibly difficult but also super fun).
Art style: Pretty simple, but elegant. It was hand drawn, and scanned directly into the engine. It's very consistent throughout the game, and fun to look at.
Community: Nearly everyone is welcoming and positive. The fanart and comics are really cool. The content creators are entertaining. The memes are funny.
DO NOT GO INTO THE R34 COMMUNITY. IT'S ACTUALLY SCARY.
Characters: They all are fun, quirky, and pretty funny. For such a dark depressing game, it's not super sad. Well, the big 3 do die, but 2/3rds do it on their own terms.
Story: Stop the infection. That's it, but characters have little mini-arcs as you travel the land. I'm not going to spoil anything.
Lore: Really deep, it's awesome.
On top of it all, the game was made by about 4 people. Absolutely amazing.
Weaknesses: Wait a minute, it doesn't have any. The only issue is due to it's size, people may get burned out, but that's a lot less of a game design problem than a person one.
10/10 shmekels