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can't say i've ever understood the fixation with postgame content considering for pokemon it seems less about is there content and more about is there the content i want.
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It's less clear in this game, admittedly, but the post game thing is mostly about something to do when you've beaten the final boss (Usually the champion). A bit of follow up story, for example. Or even just something like the battle tower or similar systems.can't say i've ever understood the fixation with postgame content considering for pokemon it seems less about is there content and more about is there the content i want.
It's less clear in this game, admittedly, but the post game thing is mostly about something to do when you've beaten the final boss (Usually the champion). A bit of follow up story, for example. Or even just something like the battle tower or similar systems.
can't say i've ever understood the fixation with postgame content considering for pokemon it seems less about is there content and more about is there the content i want.
I don't think he's asking what post game content is, he's asking why it's important to them. And I do think it's a fair question because open world changes that dynamic and I've played few games period besides Pokemon where post game content really matters or is expected (off the top of my head some of the Mario games do but that's about it). If you're designing a game where you can go wherever you want and do whatever you want, do we really need to be saving a large amount of content to be unlocked post credits? Or is the problem more that there needs to be more sidequests and side modes from the start? Do we really need to be saving content such as battle facilities or other previously restricted content such as the Friend Safari to post game or should this just be made available from the start? This is something we should be re-evaluating now that Pokemon has gone open world before we start crying for more post game content.
All discussions about postgame content are founded upon the premise of people having previously enjoyed postgame content and wanting something that they enjoy in the same way. Postgame content can often be significantly more important to some players than even the base game content. As an example - it’s not really hard to find players who spent maybe a couple dozen hours in Pokémon Emerald before the credits rolled, but then spent hundreds of hours challenging the Battle Frontier.
As another, let’s look at HeartGold and SoulSilver, traditionally considered to have the best postgame experiences in the whole series. After you beat Lance and the credits roll, you can do the following in HGSS:
That’s a lot of stuff and most of it is repeatable at the player’s leisure. It offers hours upon hours of this repeatable content. Very little of it has a direct analogue in Scarlet and Violet. I feel like it’s a legitimate criticism of Scarlet and Violet that you don’t have many options for repeatable content. And without battle facilities of any kind, what little repeatable battling that you can do doesn’t really serve to build toward any end goal if you don’t want to do online PvP battling. That’s part of why that specific kind of postgame content is so important to some players: it’s the #1 way to have a challenging, rewarding single player experience that pushes beyond the typical story content difficulty level.
- You can play through the entirety of Kanto, challenging an additional 8 Gyms and exploring a whole second region with plot threads continuing onward from Johto
- You can encounter the opposing version’s mascot in a unique dungeon and at a high level
- You can challenge the five different facilities of the Gen 4 Battle Frontier, spending perhaps hundreds of hours and trying dozens of teams (not counting the Battle Factory which is always randomized)
- You can rematch most regular trainers once daily with improved, tougher teams
- You can rematch your rival individually twice per week
- You can rematch all sixteen Gym Leaders with improved teams an unlimited number of times
- You can rematch the Elite Four and Champion with improved teams and unlimited number of times
- You can challenge Red, the highest-leveled trainer in the series, once every time you beat the Elite Four
- You can find Legendary Pokémon from Kanto in unique dungeons, as well as both static and roaming legendaries from Hoenn
Personally, I feel that postgame content like battle facilities gives me a way to enjoy the series I love in a more engaged way than the sometimes passive experience of a main story that has to be easy enough that very young fans can also experience it. I love the Battle Tower and other major battle facilities because, with the exception of Sword and Shield’s Battle Tower, all notions of ease and hand-holding are dropped. It’s just you against the toughest trainers the game can throw at you. And when that’s not there, it’s hard for me to enjoy coming back to a game for longer than the relatively short main story.
I feel like I answered that question Something to do when the game is over. Basically, to get additional value out of your... Well, mine is something like AU$129 because I bought the dual pack, but yeah... something to get extra value out of the game sounds like a good reason why it's importanthe's asking why it's important to them.
Keeping in mind that "good" is subjective, but personally, I would not go that far. It pales in comparison to Sword and Shield, and definitely in comparison to Black and White, Black 2 and White 2.this is the first pokemon game with a good story,
Well, if you ask me, Black and White (and their sequels,) is about where the series peaked in the quality of their games (in terms of the story, at least.)Keeping in mind that "good" is subjective, but personally, I would not go that far. It pales in comparison to Sword and Shield, and definitely in comparison to Black and White, Black 2 and White 2.
I know people that would definitely agree with you there. I'm not sure if I'd call Gen 5, or Gen 8 my favourite generation.... but I definitely feel like the franchise has gone back down hill.Well, if you ask me, Black and White (and their sequels,) is about where the series peaked in the quality of their games.