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Re: A new Pokemon game idea
Not to sound rude, but that in itself yet another far-away conclusion. There are so many, just things in general in the world for them to use as the basis for a Pokémon, that hell, I don't even know if it's possible to "run out of ideas," especially when they pay a whole team of people to come up with new Pokémon.
I think a far more likely explanation is simply that they're avoiding over-saturation. It's smarter. We have nearly 1,000 Pokémon right now, with numerous alternative forms to offer different strategies within a single Pokémon. And given how diverse the current pool of Pokémon is already, we just plain and simply don't need to get 130+ new ones every Generation. Let the ones that exist get some mileage before immediately jumping on to the next new thing.
I know I use this analogy every time, but say if you own a convenience store that sells bread. You have 100 loaves in stock, and expect to sell about 30 before your next shipment will arrive. So do you order 50 more, or 200 more? Obviously you order 50, because 200 would be way more than you need, and then you would just have a ton of bread loaves sitting around, not getting bought or used at all.
Mega Evolutions also play into this logic. They allow them to update older Pokémon with yet more new options, while still being able to promote it as something new. Keep in mind that, when you factor in Mega Evolutions, who are essentially new Pokémon as far as the creation and design process goes, we did get well over 100 new Pokémon - just in a way that optimized existing Pokémon, instead of saturating the pool further.
I understand it is a big conclusion to jump too. But, I thought that because normally there is 150 Pokemon in a new region, while in XY there wasn't in 80. They're running out of ideas, but that's probable because most people took the cool looking designs, so they can't use them in a realy game(for copying).
Not to sound rude, but that in itself yet another far-away conclusion. There are so many, just things in general in the world for them to use as the basis for a Pokémon, that hell, I don't even know if it's possible to "run out of ideas," especially when they pay a whole team of people to come up with new Pokémon.
I think a far more likely explanation is simply that they're avoiding over-saturation. It's smarter. We have nearly 1,000 Pokémon right now, with numerous alternative forms to offer different strategies within a single Pokémon. And given how diverse the current pool of Pokémon is already, we just plain and simply don't need to get 130+ new ones every Generation. Let the ones that exist get some mileage before immediately jumping on to the next new thing.
I know I use this analogy every time, but say if you own a convenience store that sells bread. You have 100 loaves in stock, and expect to sell about 30 before your next shipment will arrive. So do you order 50 more, or 200 more? Obviously you order 50, because 200 would be way more than you need, and then you would just have a ton of bread loaves sitting around, not getting bought or used at all.
Mega Evolutions also play into this logic. They allow them to update older Pokémon with yet more new options, while still being able to promote it as something new. Keep in mind that, when you factor in Mega Evolutions, who are essentially new Pokémon as far as the creation and design process goes, we did get well over 100 new Pokémon - just in a way that optimized existing Pokémon, instead of saturating the pool further.
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