This team is purely built around shock value, and it has done such in the few battles I have used it on Shoddy. I know that it is not a good team on paper, but it works in practice.
Tuff One the Wigglytuff
Ability: Cute Charm
Nature: Bold
EVs: 252 Def/252 HP/6 Sp. Atk
Item: Focus Sash
~ Stealth Rock
~ Counter
~ Role Play
~ Thunderbolt
A good lead against anything without Fake Out. Set up rocks, unless facing an Aerodactyl or other taunting lead, wherein I will thunderbolt for a hopeful KO or crippling. If I can predict an attack and counter it back, it is almost always a guarunteed KO with Wiggly's massive HP.
Sunshine the Arcanine
Ability: Flash Fire
Nature: Jolly
EVs: 252 Speed/252 Atk/6 HP
Item: Choice Band
~ Flare Blitz
~ Extreme Speed
~ Iron Head
~ Morning Sun
Essentially a Roosting CB Scizor, but with Arcanine and Morning Sun taking place of the Roost and Scizor part. A CB Flare Blitz is a force to be reckoned with, and Morning Sun can make people think it is a standard defensive set only to be slammed in the face the next time he switches in.
Wise Man the Hypno
Ability: Insomnia
Nature: Bold
EVs: 252 HP/252 Def/6 Sp. Def
Item: Leftovers
~ Hypnosis
~ Nasty Plot
~ Baton Pass
~ Psychic
Hypnosis whatever is in or whatever switches in. Hypno can withstand most hits to do that. Nasty Plot as many times as possible then pass to...
BOO! the Gyarados
Ability: Intimidate
Nature: Modest
EVs: 252 Speed/252 Sp. Atk/6 HP
Item: Life Orb
~ Hydro Pump
~ Ice Beam
~ Thunderbolt
~ Flamethrower
Yeah, special Gyarados. With 2 NP from Hypno he has taken out a Blissey in two hits with Hydro Pump and a Starmie in one hit with Thunderbolt without NP if I remember correctly. The best thing about this set is that people expect a Dragon Dance, so they switch in for the stat boost. Nope, thunderbolt to the face!
Yes yes, go ahead and complain that special Gyara doesn't work, I expect as much.
Barney Fish the Lanturn
Ability: Volt Absorb
Nature: Bold
EVs: 252 Def/252 Sp. Atk/6 HP
Item: Leftovers
~ Charge Beam
~ Rest
~ Sleep Talk
~ Ice Beam
A bolt/beam combo, with the added bonus of the Sp. Atk increase. Throw in the rest/sleep talk longevity and this Lanturn is actually quite useful.
Ali the Hitmonchan
Ability: Iron Fist
Nature: Adamant
EVs: 252 Speed/252 Atk/6 HP
Item: Leftovers
~ Substitute
~ Focus Punch
~ Ice Punch
~ Thunder Punch
Send Ali in on something that does not want to see it, such as Blissey or Snorlax, etc. Focus Punch packs a wallop and if I can predict correctly, it puts a massive dent in anything coming in on it. If I don't feel like predicting, sub on the switch and use what is preferable, normally Focus Punch anyway.
Rate and discuss away. It is a fun team at the very least.
Tuff One the Wigglytuff
Ability: Cute Charm
Nature: Bold
EVs: 252 Def/252 HP/6 Sp. Atk
Item: Focus Sash
~ Stealth Rock
~ Counter
~ Role Play
~ Thunderbolt
A good lead against anything without Fake Out. Set up rocks, unless facing an Aerodactyl or other taunting lead, wherein I will thunderbolt for a hopeful KO or crippling. If I can predict an attack and counter it back, it is almost always a guarunteed KO with Wiggly's massive HP.
Sunshine the Arcanine
Ability: Flash Fire
Nature: Jolly
EVs: 252 Speed/252 Atk/6 HP
Item: Choice Band
~ Flare Blitz
~ Extreme Speed
~ Iron Head
~ Morning Sun
Essentially a Roosting CB Scizor, but with Arcanine and Morning Sun taking place of the Roost and Scizor part. A CB Flare Blitz is a force to be reckoned with, and Morning Sun can make people think it is a standard defensive set only to be slammed in the face the next time he switches in.
Wise Man the Hypno
Ability: Insomnia
Nature: Bold
EVs: 252 HP/252 Def/6 Sp. Def
Item: Leftovers
~ Hypnosis
~ Nasty Plot
~ Baton Pass
~ Psychic
Hypnosis whatever is in or whatever switches in. Hypno can withstand most hits to do that. Nasty Plot as many times as possible then pass to...
BOO! the Gyarados
Ability: Intimidate
Nature: Modest
EVs: 252 Speed/252 Sp. Atk/6 HP
Item: Life Orb
~ Hydro Pump
~ Ice Beam
~ Thunderbolt
~ Flamethrower
Yeah, special Gyarados. With 2 NP from Hypno he has taken out a Blissey in two hits with Hydro Pump and a Starmie in one hit with Thunderbolt without NP if I remember correctly. The best thing about this set is that people expect a Dragon Dance, so they switch in for the stat boost. Nope, thunderbolt to the face!
Yes yes, go ahead and complain that special Gyara doesn't work, I expect as much.
Barney Fish the Lanturn
Ability: Volt Absorb
Nature: Bold
EVs: 252 Def/252 Sp. Atk/6 HP
Item: Leftovers
~ Charge Beam
~ Rest
~ Sleep Talk
~ Ice Beam
A bolt/beam combo, with the added bonus of the Sp. Atk increase. Throw in the rest/sleep talk longevity and this Lanturn is actually quite useful.
Ali the Hitmonchan
Ability: Iron Fist
Nature: Adamant
EVs: 252 Speed/252 Atk/6 HP
Item: Leftovers
~ Substitute
~ Focus Punch
~ Ice Punch
~ Thunder Punch
Send Ali in on something that does not want to see it, such as Blissey or Snorlax, etc. Focus Punch packs a wallop and if I can predict correctly, it puts a massive dent in anything coming in on it. If I don't feel like predicting, sub on the switch and use what is preferable, normally Focus Punch anyway.
Rate and discuss away. It is a fun team at the very least.