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more about the lack of a speed boosting nature actually, at least with physical vsceptile not using unburdenAn adamant sceptile is not Perfect? Special ones are a disgrace!
Sure the higher special attack, but that is a developer mistake!
First look at sceptile's design and mega design. both have spikes and blades and all that cool stuff. mega sceptile could literally stab you with his tail.
Second, look at his learnset. Across all ways of learning moves there is about 7 or so special moves while a MASSIVE amount of Physical ones.
Here is one more thing that is weird: In ORAS they added his mega. it slightly boots attack, but buffs special attack more which is dumb. But then they added Dual chop, another PHYSICAL MOVE, to his learnset. up special attack, add physical move. Sure that makes sense.
I'd want to keep IVs, I don't battle but I like collecting Pokemon and trading. And breeding for IVs is a huge part of what I like to do in game, sure it can be frustrating but at least it's easier this gen and they do provide you with ways to do so like the friend safari, dex nav, and destiny knot. So personally I don't see why they should go.
Other than that I do agree about HMs, I never liked using an HM slave for moves since they usually take up one party slot. And I would love a 2nd save file. I know a lot of games can pull that off, so it would be nice seeing Pokemon do the same.
I think I finally realized why they don't have multiple save files: trading with yourself. You could easily get all three starters or like get both fossils that there is normally a choice for.
Critical hits and evasion. They make battles a little too luck-based for my liking.
I am probably going to seem like a devils advocate here, but I kinda like IVs! IVs make breeding so much more special and even more worthwhile! They can be customized for hidden power and gyro ball too, but mostly I just think that if every Pokemon had perfect IVs it would kind of trivialize the hard work that dedicated breeders put in to the game to breed the perfect Pokemon. I wouldn't want all egg moves to turn into level up or move tutor moves either for that same reason. It takes away from the hard work and effort.
Mega Evolution and Primal Reversion. At the very least, get Primal Groudon and Kyogre out of here. People abuse them to no end and they're criminally overpowered and overused. I used to like Groudon and Kyogre, but they are now two of my very least favorite Pokémon. As for Mega Evolution, I just don't like it. I can live with it, but I feel like it limits team creativity in some ways, and the novelty of the concept has long since worn off in my opinion.
I am probably going to seem like a devils advocate here, but I kinda like IVs! IVs make breeding so much more special and even more worthwhile! They can be customized for hidden power and gyro ball too, but mostly I just think that if every Pokemon had perfect IVs it would kind of trivialize the hard work that dedicated breeders put in to the game to breed the perfect Pokemon. I wouldn't want all egg moves to turn into level up or move tutor moves either for that same reason. It takes away from the hard work and effort.
But as for me I would probably remove critical hits and stealth rock. To me Pokemon shouldn't be so much luck based. Imagine setting up 3 stockpiles and you are about to take down the opponent's whole team but they suddenly OHKO you with a critical hit and you get mad. I have had so many people get mad at me for unfair crits and I totally understand them :/ Stealth rock is a lot better than spikes and the move is so centralizing that almost every competitive team uses either defog or rapid spin to get rid of it. While it adds strategy to the game in a way it also hinders it so I dunno. I would rather just get rid of the move but keep the other hazard moves.
Mega Evolution and Primal Reversion. At the very least, get Primal Groudon and Kyogre out of here. People abuse them to no end and they're criminally overpowered and overused. I used to like Groudon and Kyogre, but they are now two of my very least favorite Pokémon. As for Mega Evolution, I just don't like it. I can live with it, but I feel like it limits team creativity in some ways, and the novelty of the concept has long since worn off in my opinion.
I don't know how it LIMITS team creativity my opening new possibilities. You don't have to have a mega so it isn't stopping you from anything either.
I am probably going to seem like a devils advocate here, but I kinda like IVs! IVs make breeding so much more special and even more worthwhile! They can be customized for hidden power and gyro ball too, but mostly I just think that if every Pokemon had perfect IVs it would kind of trivialize the hard work that dedicated breeders put in to the game to breed the perfect Pokemon. I wouldn't want all egg moves to turn into level up or move tutor moves either for that same reason. It takes away from the hard work and effort.
But as for me I would probably remove critical hits and stealth rock. To me Pokemon shouldn't be so much luck based. Imagine setting up 3 stockpiles and you are about to take down the opponent's whole team but they suddenly OHKO you with a critical hit and you get mad. I have had so many people get mad at me for unfair crits and I totally understand them :/ Stealth rock is a lot better than spikes and the move is so centralizing that almost every competitive team uses either defog or rapid spin to get rid of it. While it adds strategy to the game in a way it also hinders it so I dunno. I would rather just get rid of the move but keep the other hazard moves.
IVs are incredibly hard to work with and since perfect IVs are required for competitive play the sheer amount of time required for a a perfect pokemon turns many people away. I don't know why you mentioned egg moves turning into level up moves because removing IVs wouldn't affect them whatsoever.
I am probably going to seem like a devils advocate here, but I kinda like IVs! IVs make breeding so much more special and even more worthwhile! They can be customized for hidden power and gyro ball too, but mostly I just think that if every Pokemon had perfect IVs it would kind of trivialize the hard work that dedicated breeders put in to the game to breed the perfect Pokemon. I wouldn't want all egg moves to turn into level up or move tutor moves either for that same reason. It takes away from the hard work and effort.
But as for me I would probably remove critical hits and stealth rock. To me Pokemon shouldn't be so much luck based. Imagine setting up 3 stockpiles and you are about to take down the opponent's whole team but they suddenly OHKO you with a critical hit and you get mad. I have had so many people get mad at me for unfair crits and I totally understand them :/ Stealth rock is a lot better than spikes and the move is so centralizing that almost every competitive team uses either defog or rapid spin to get rid of it. While it adds strategy to the game in a way it also hinders it so I dunno. I would rather just get rid of the move but keep the other hazard moves.
IVs are incredibly hard to work with and since perfect IVs are required for competitive play the sheer amount of time required for a a perfect pokemon turns many people away. I don't know why you mentioned egg moves turning into level up moves because removing IVs wouldn't affect them whatsoever.
Just so you know,Generation V has more legendaries than Generation III ever had,and you don't seem to mind this one bit.IV's and the bunch of legendaries of 3 and 4 generation.
Whats the meaning of having legendaries, if there are 935934859340 legends?
Just so you know,Generation V has more legendaries than Generation III ever had,and you don't seem to mind this one bit.IV's and the bunch of legendaries of 3 and 4 generation.
Whats the meaning of having legendaries, if there are 935934859340 legends?
Anyways,I don't want Stealth Rock to be in the game.The same goes for linear region design.
I remember reading somewhere; I cannot remember where it was exactly, but somebody asked them about multiple save files once, and I think it really was as simple as some hardware limitation.
The personality quiz and the hunger mechanic. I was happy when Gates to Infinity took those away, and upset that PSMD is going to restore them.