PKMN Trainer Spencer
Ace PKMN Trainer
- Joined
- Jun 16, 2012
- Messages
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I am going on a battle subway streak. I need the EV items. So I am seeing what I can get my streak to. Just started. At 10 currently.
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14. On all lines. I always lose on the way to the Subway Boss.
I got to 69 with a team of metagross, dragonite and terrakion. Then I lost to hax.>.< If I had just 1 more I would and could have submitted my streak for the hall of fame thread at smogon, but my blasted luck...
Edit: I will post my strategy as well, since I have been asked.
Note: all my mons are nearly flawless as far as ivs are concerned.
Metagross@ Air balloon.
252 hp/ 252 attack/ 4 speed
Adamant nature
Stealth rock
Meteor Mash
Bullet Punch
Hammer Arm
I start off with metagross. If I see a ice type mon, I simply attack and ko it. If it something like a psychic type or grass type or a mon which doesnot threaten metagross. I set up stealth rock and then attack. Stealth rock is very useful for weakening ice types which dragonite detests while it also brings quite few flying types to terrakions ko range, so its very useful indeed.
Meteor mash is brutal. Hammer arm gives coverage and bullet punch is useful for quickly getting rid of frail mons like aerodactly and weavile which threaten my team.
Metagross has enough bulk to survive pretty much every neutral hit. However If i have something like a Arcanine then I switch straight to Terrakion to take the fire attack and hit back hard. Metagross also has perfect defensive synergy with Dragonite.
Dragonite@Lum berry
Multiscale
Adamant nature
252 attack/ 252 speed/ 4 hp
Dragon Dance
Outrage
Extremespeed
Fire Punch
My fave mon of all time.
It is a standard d-nite and it is effective. Generally I switch it in on a ground type attack aimed a terrakion or metagross(if it has lost its air balloon) or after my mon is koed. If I have multiscale intact, I simply use dragon dance and become obscenely powerful. Outrage is powerful and koes every single mon in sight. E-speed is useful but I rarely use anything except outrage. Fire Punch is for steel types. Lum berry cures d-nite of burns or paralysis just incase it suffers from one. It also cures the confusion from outrage if the berry is still to be used.
D-nite has fantastic synergy with both members of my team.
Terrakion@Choice Band
Jolly
252 attack/ 252 speed/ 4 def
Close Combat
Stone edge
X-scissor
Earthquake
This thing is insanely powerful. I press a button and the mon in front of me is torn to pieces. I have so often ko'ed all 3 rival mons by simply pressing close combat 3 times. Eq is useful for taking down nidoking/queen, etc.
anyway, that's my team.
I got to 69 with a team of metagross, dragonite and terrakion. Then I lost to hax.>.< If I had just 1 more I would and could have submitted my streak for the hall of fame thread at smogon, but my blasted luck...
Edit: I will post my strategy as well, since I have been asked.
Note: all my mons are nearly flawless as far as ivs are concerned.
Metagross@ Air balloon.
252 hp/ 252 attack/ 4 speed
Adamant nature
Stealth rock
Meteor Mash
Bullet Punch
Hammer Arm
I start off with metagross. If I see a ice type mon, I simply attack and ko it. If it something like a psychic type or grass type or a mon which doesnot threaten metagross. I set up stealth rock and then attack. Stealth rock is very useful for weakening ice types which dragonite detests while it also brings quite few flying types to terrakions ko range, so its very useful indeed.
Meteor mash is brutal. Hammer arm gives coverage and bullet punch is useful for quickly getting rid of frail mons like aerodactly and weavile which threaten my team.
Metagross has enough bulk to survive pretty much every neutral hit. However If i have something like a Arcanine then I switch straight to Terrakion to take the fire attack and hit back hard. Metagross also has perfect defensive synergy with Dragonite.
Dragonite@Lum berry
Multiscale
Adamant nature
252 attack/ 252 speed/ 4 hp
Dragon Dance
Outrage
Extremespeed
Fire Punch
My fave mon of all time.
It is a standard d-nite and it is effective. Generally I switch it in on a ground type attack aimed a terrakion or metagross(if it has lost its air balloon) or after my mon is koed. If I have multiscale intact, I simply use dragon dance and become obscenely powerful. Outrage is powerful and koes every single mon in sight. E-speed is useful but I rarely use anything except outrage. Fire Punch is for steel types. Lum berry cures d-nite of burns or paralysis just incase it suffers from one. It also cures the confusion from outrage if the berry is still to be used.
D-nite has fantastic synergy with both members of my team.
Terrakion@Choice Band
Jolly
252 attack/ 252 speed/ 4 def
Close Combat
Stone edge
X-scissor
Earthquake
This thing is insanely powerful. I press a button and the mon in front of me is torn to pieces. I have so often ko'ed all 3 rival mons by simply pressing close combat 3 times. Eq is useful for taking down nidoking/queen, etc.
anyway, that's my team.
WOW, great team setup. Good job. I might try this.