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The idea of pokemon that like you getting bonuses is cool until you realize the opposite. If there were pokemon that get bonuses when they dislike you, then they would essentially be adding an animal abuse mechanic to the game. Oh the shitstorm this would create.
I would want that only to experience the cruelty of petting a Ferrothorn.I think it means you can interact with your Pokemon Nintendogs style and that will increase it's EVs.
No matter what they do, a change in the battle mechanics would be very welcome, especially since Generation V did absolutely nothing on that department, unlike all other Generations.
Um... hello? Triple and Rotation battles should probably count as an addition to battling. Gen V did its fair share.
If its that literal a change, and its basically a way to net bonuses for Pokemon, I wonder if they could integrate the HM into it. Like if you have a flying Pokemon, once it trusts you enough, it can eventually start to fly you around the region, or for water Pokemon they can start to trustingly swim with you on their back. Hell, anything that can get rid of HM's and be coupled with this is a good thing, and hopefully it happens.Masuda specifically saying that Pokémon will become 'even more powerful' based on this 'bond' leads me to believe that this isn't just fluff about Trainers and Pokémon trusting each other, but rather something more substantial.
I think that there may be a separate system of 'bonds' implemented -- like, perhaps your bond is just this long bar on the status page for each Pokémon you have, eventually filling up as you travel and battle together, and, as it fills up, your Pokémon's stats get ramped up a bit, or other bonuses are put in place for them. Since there is apparently some sort of compatibility with Gen V, I thought at first that the happiness system would've been built upon further in compliance with this system, but I realised that you can stick in a bond bar just as well once the Gen V Pokémon were transferred -- similarly to trading between DPPt and HGSS, wherein your Pokémon would get Pokéathlon stats that were apparently never there before.
If its that literal a change, and its basically a way to net bonuses for Pokemon, I wonder if they could integrate the HM into it. Like if you have a flying Pokemon, once it trusts you enough, it can eventually start to fly you around the region, or for water Pokemon they can start to trustingly swim with you on their back. Hell, anything that can get rid of HM's and be coupled with this is a good thing, and hopefully it happens.
Exactly the reason why I mentioned HM's. You have Pokemon that fly and surf by nature, but god forbid your gonna use that to fly and surf yourself. Its a travesty especially this gen when the gyms aren't even HM usage points anymore, and they still need to be used.(B2W2 being the major offender)If its that literal a change, and its basically a way to net bonuses for Pokemon, I wonder if they could integrate the HM into it. Like if you have a flying Pokemon, once it trusts you enough, it can eventually start to fly you around the region, or for water Pokemon they can start to trustingly swim with you on their back. Hell, anything that can get rid of HM's and be coupled with this is a good thing, and hopefully it happens.
Yes, anything to get rid of redundant HMs. Learning a flying Pokemon Fly or a Water-type Surf is probably the most useless aspects of HMs, because these Pokemon already knows how to fly and surf. They are freaking made to fly and surf, no need to teach them a move to do that.
I like the idea of a growing bond between you and your Pokemon and having HMs being worked into that. You can't fly or surf until you've build up a strong enough relationship.
Um... hello? Triple and Rotation battles should probably count as an addition to battling. Gen V did its fair share.
Those are just new types of battles. I'm talking about changes in the battle structure such as the Special stat split to Special Attack and Special Defense in Gen. II, the introduction of abilities in Gen. III and the Physical and Special split in Gen. IV.
I had speculated that if trainer customization exists, it would affect what the "bond" influences on the trainer's Pokemon...or at least if you got to choose a trainer class, it would influence it."Even the same Pokémon can exhibit different strengths depending on the Trainer! It's so interesting! Very, very interesting!"
That would be redundant as as it would affect everyone. It would also be random seeing as we've had gym badges since the very beginning. Unless you mean just level restrictions, in which case it would be unfair to players who actually put more effort into building their team.and perhaps even the gym level restraints for traded Pokemon will be for all Pokemon.