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It looks like Pokémon LGPE broke 10 million in sales, really surprised me despite the heavy criticism at the start.
This should showcase how big Gen 8 should be this year !
LGPE reused dialogue and region design and restricted the game to 153 Pokémon, so there kind of was a significant lack of effort involved, and they have officially stated that they were intentionally designed to be short and quick to finish. For a $50+ game, that is legitimately not worth the money.In regards to these sale numbers. Have we considered that maybe LGPE were actually really good games and people just went in with a negative opinion?
I played them and honestly I just thought they were really solid Pokemon games. I have my issues with them don't get me wrong. But I've had my issues with every Pokemon game that's come out ever, and that hasn't stopped me from enjoying them.
Also I don't buy that no effort went into LGPE. These games are somehow more balanced then most Pokemon games I've played and that's after they completely changed the capturing system.
I think there were just a lot of system limitations that kept the 3DS games from being as expansive as previous generations. That said, Kalos and Alola look amazing as regions. I think they spent a lot of time designing the regions.
All of the games have been successful. Don't blame LGPE.
It's great to see Let's Go doing so well. I think it's really positive for the franchise.
For those who are concerned that the success of a 'less-quality, less-deserving, less-difficult game' means that Game Freak will now become lazy and not provide as much effort in developing future instalments, and instead will gain high sales just by providing a simplified experience like Let's Go - I don't think that's the case at all.
While Let's Go's sales are great, we can't deny that it was definitely helped by being the first console Pokemon game, and obviously the nostalgia of Kanto. I think the success of the game is a good indicator that the company is going to make future Let's Go games. It's created a new niche for the franchise, allowing them to focus on a more simple target audience.
They can now focus on adding a lot more complex, interesting gameplay to the 'main' games of the series, whilst focusing on providing a more user-friendly experience with the Let's Go series.
Too Long - Didn't Read (TL-DR): I believe the success of Let's Go isn't a negative for future Pokemon games in terms of becoming more simplified. Instead, it's opened up two separate series, the Let's Go games and the Main Gen games, allowing Game Freak to target two separate audiences (players who are more relaxed and players who want more complex stuff). This has made it easier for them to satisfy both in two different types of games, rather than trying to fill both their needs in one type of game.
In regards to these sale numbers. Have we considered that maybe LGPE were actually really good games and people just went in with a negative opinion?
I played them and honestly I just thought they were really solid Pokemon games. I have my issues with them don't get me wrong. But I've had my issues with every Pokemon game that's come out ever, and that hasn't stopped me from enjoying them.
Also I don't buy that no effort went into LGPE. These games are somehow more balanced then most Pokemon games I've played and that's after they completely changed the capturing system.
I'm hoping that they will divide it like that- as much as they want their fan base to come together, LGPE's content is just a waste of money. =/ We can't keep following the mobile mindset in the core series games.I agree with you. Like I said earlier, if they wanna do 'low effort stuff and go easy' (I'm not saying they have) they can - in the Let's Go games.
But not with the main games. We want to see a lot more stuff (enhanced/improved) in these games =)
And I think having these two different types of games will make it easier for them to satisfy the needs of both people (those who don't mind a simple experience, and those who miss the gameplay of the old games).
I don't think enough people would boycott for them to notice. =/You're right tbh. But if they did end up having every game like Let's Go, even if it's beneficial for them at first, the long-term consequences won't be. Well I don't think they would anyway. I'm guessing people would just boycott the games and then it would be a negative?
LGPE reused dialogue and region design and restricted the game to 153 Pokémon, so there kind of was a significant lack of effort involved, and they have officially stated that they were intentionally designed to be short and quick to finish. For a $50+ game, that is legitimately not worth the money.
Where the heck did you come up with that?And that's not even bringing up the fact that in pure economic terms a game like LGPE should actually be closer to a $100 price tag because games are not sold for what they are actually worth economically. But that's a whole other bugaboo.
Yeah as much as we complain about masudas mindset the sales tell a different story. What if he does know what hes doing. If this wasn't what fans wanted sales would have been in decline since xy.Yeah I'm not going to quote anyone in particular because I don't want to start an argument about LGPE. I don't really have an interest in arguing about the actual content of the game with anyone who hasn't actually played the game. I'm not saying that makes your opinion invalid, you have every right to not spend money on things you don't like.
But what I was talking about is the numbers of games sold, 10 million is not a insignificant number, and I see a lot of people on here saying or implying that people bought the game because they are dumb and don't know how to make good financial decisions, or because it's Pokémon, so of course it did well because Pokémon is magic and is guaranteed strong sales (this isn't true and never will be people have said that about a lot of things that have gone belly up or are in danger of it). These are the thoughts and ideas that I'm pushing back against, 10 million units sold means that a lot of people did think the game was worth it's price tag, becomes if they didn't they wouldn't have bought it.
And that's not even bringing up the fact that in pure economic terms a game like LGPE should actually be closer to a $100 price tag because games are not sold for what they are actually worth economically. But that's a whole other bugaboo.
Brand recognition is a strong factor in many consumers purchasing decisions. Something with a strong brand attached to it is far more likely to succeed than to fail.or because it's Pokémon, so of course it did well because Pokémon is magic and is guaranteed strong sales (this isn't true and never will be people have said that about a lot of things that have gone belly up or are in danger of it).
Where the heck did you come up with that?
The $100 number is a bit of an exaggeration I didn't really mean for anyone to latch onto that point. But here's my source:
View: https://youtu.be/VhWGQCzAtl8