Beatsy Ray
Well-Known Member
- Joined
- Sep 1, 2019
- Messages
- 799
- Reaction score
- 2,805
I don’t see how the state of this game is at all acceptable, especially for $60. If they priced this game like the budget title it was (~$15) I wouldn’t care, but this is just highway robbery. Heck, if it just included the Platinum content I’d be fine with it, but as it stands this is a complete downgrade from that game. I don’t accept the argument that this was aiming to be a “faithful remake” of DP, because those games had severe issues when they launched that were acknowledged by both fans and GameFreak themselves. Besides just being the “third version”, Platinum’s purpose was to fix those issues, and in doing so it became the definitive version of the Sinnoh games. Most people don’t even touch the original games any more, it’s Platinum that we look back on fondly.
I’ve also seen the argument that FRLG were the exact same, as in a “faithful remake”, but that's false. Obviously it's ignoring the substantial post game content added with the Sevii islands, but putting that aside, those games served the purpose (that every subsequent remake did) of bringing the original games up to modern standards, graphically and mechanically. BDSP doesn’t look anywhere near as good as SwSh, and it’s not even really a graphical improvement over DP either (Just being rendered in 3D doesn’t automatically mean it looks better, quite the opposite here). Many QOL improvements from SwSh are missing as well, like reusable HMs, Y-com, and wild Pokemon appearing in the overworld. The games aren’t even compatible with SwSh, and Home support won’t come until next year.
My most important point is that FRLG were NOT “faithful remakes” of Pokemon Red and Green. Those games sucked. FRLG were based off of BLUE (Red and Blue in the west); the improved version of the games. The ones that people love and look back on fondly, because obviously if you’re remaking a game and introducing it to a new audience, you want to show it in the best light possible. But no, here they willingly chose to put out an inferior product, and I can’t even understand why. For as much of a copy/paste job this “remake” was, surely just throwing in the Platinum content wouldn’t have set them back much at all.
Anyway...obligatory “this game is way too easy” as well. I see people getting crucified for suggesting that because “these games aren’t supposed to hard”, but the fact is Pokemon is a very complex and balanced RPG, and when the difficulty is tuned properly it can be an extremely fun and exciting strategy game. Modern Pokemon games are tuned so easy that it’s actually impossible to experience the game's mechanics (outside of PVP) because you’re forced to be overleveled and the enemy AI is designed to sacrifice itself to you to ensure you don't lose. There’s no true way to enjoy difficult battles anymore outside of getting into the competitive scene, but I’ve always had much more fun with the PVE challenges like the Battle Frontier and PWC (I'm ignoring the Battle Tower because endless battles are boring). Someone suggested to me, “Leave your strong Pokemon in the PC so they don’t gain too much experience", which I find ironic because arguably the only significant improvement these games offer is the fixed HM system, which people hated in the original games precisely because it forced them to leave half their party in the PC at all times, and now I’m back at square one.
I’ve also seen the argument that FRLG were the exact same, as in a “faithful remake”, but that's false. Obviously it's ignoring the substantial post game content added with the Sevii islands, but putting that aside, those games served the purpose (that every subsequent remake did) of bringing the original games up to modern standards, graphically and mechanically. BDSP doesn’t look anywhere near as good as SwSh, and it’s not even really a graphical improvement over DP either (Just being rendered in 3D doesn’t automatically mean it looks better, quite the opposite here). Many QOL improvements from SwSh are missing as well, like reusable HMs, Y-com, and wild Pokemon appearing in the overworld. The games aren’t even compatible with SwSh, and Home support won’t come until next year.
My most important point is that FRLG were NOT “faithful remakes” of Pokemon Red and Green. Those games sucked. FRLG were based off of BLUE (Red and Blue in the west); the improved version of the games. The ones that people love and look back on fondly, because obviously if you’re remaking a game and introducing it to a new audience, you want to show it in the best light possible. But no, here they willingly chose to put out an inferior product, and I can’t even understand why. For as much of a copy/paste job this “remake” was, surely just throwing in the Platinum content wouldn’t have set them back much at all.
Anyway...obligatory “this game is way too easy” as well. I see people getting crucified for suggesting that because “these games aren’t supposed to hard”, but the fact is Pokemon is a very complex and balanced RPG, and when the difficulty is tuned properly it can be an extremely fun and exciting strategy game. Modern Pokemon games are tuned so easy that it’s actually impossible to experience the game's mechanics (outside of PVP) because you’re forced to be overleveled and the enemy AI is designed to sacrifice itself to you to ensure you don't lose. There’s no true way to enjoy difficult battles anymore outside of getting into the competitive scene, but I’ve always had much more fun with the PVE challenges like the Battle Frontier and PWC (I'm ignoring the Battle Tower because endless battles are boring). Someone suggested to me, “Leave your strong Pokemon in the PC so they don’t gain too much experience", which I find ironic because arguably the only significant improvement these games offer is the fixed HM system, which people hated in the original games precisely because it forced them to leave half their party in the PC at all times, and now I’m back at square one.
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