- Joined
- Aug 9, 2016
- Messages
- 8,113
- Reaction score
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I think maybe having most of the world be open, but having areas that can't be reached until you can climb/swim/fly there. That would allow you to roam around freely while still locking some areas behind progress for whatever those things are that you need to do to climb/swim/fly.open world games do offer more in the exploration department, but in my experience, they struggle to give a meaningful sense of progression. i didn't finish breath of the wild because what i was doing felt pointless; i didn't feel like i was actually making progress towards anything. the world should gradually open up as you progress through the story; it should not be open all at once.
Also maybe some areas that need you to have X many badges to access. Prove that you're a strong trainer and can handle getting your butt whooped by whatever's inside. Make whatever does the butt-whooping stronger than what you need to access it, though, so players don't feel like they've been wrongfully restricted from their right to freely get their ass handed to them.