- Joined
- Mar 20, 2013
- Messages
- 6,716
- Reaction score
- 5,584
So I found this Tiermaker list for the Pokemon games here.
How would you rank the games? Feel free to link or upload the image of your tiermaker list.
Here is mine:
As for why I ranked them the way I did:
How would you rank the games? Feel free to link or upload the image of your tiermaker list.
Here is mine:
As for why I ranked them the way I did:
The S tier games are all highly polished games with lots of varied content and few flaws. They're games I can play for weeks, maybe even months and not get bored with them. Platinum is near perfect and there's little I can think of that it would've needed at the time. HGSS added sooooo much to GSC, aside from expanding remakes in ways that they've never done before (such as throwing in entirely new families of Pokemon from newer generations or drastically overhauling the map design), there's little they could've done better. BW2 likewise was a massive expansion on BW that went above and beyond every other game in terms of how much they improved a previous region.
The A tier games have a bit more flaws, but are still polished games with tons of content. Emerald was highly polished, but the post game content and Pokemon selection left some things to be desired. FRLG added a massive amount of postgame content through the Sevii Islands but the main game was largely untouched. The OG DP had a large variety of content but a terrible regional dex. SwSh has a ton of content (especially with the Expansion Pass), but not quite as many Pokemon as other modern games and the region design tends to be a bit simplistic and linear outside of the Wild Area/IoA/CT.
The B tier games had some fun aspects to them, but tend to have a bit more significant flaws. GSC were massive games for their time but were a bit lacking in extra content. RS had a ton of extra content, but the dex wasn't varied and there was almost no postgame content. ORAS made a few improvements over RS (while ignoring Emerald), but aside from a postgame story arc and some short, daily evergreen content, didn't really fix what was wrong with RS.
The C tier games had some enjoyable aspects to them but felt lacking in many ways. BW had a good amount of extra and postgame content and a great story, but were heavily casualized in a lot of ways (namely region design, Pokemon selection, and difficulty). SM was kind of in the same boat as BW, but with less extra content. USUM added a few things from SM in terms of extra content, but regressed in others and didn't really fix its major flaws. XY was a great start for the 3D area but had almost nothing in terms of extra content.
Lastly there's the D tier games which all feel heavily outdated with few redeeming flaws. They all happen to be Kanto games for me, and that might not be a coincidence because Game Freak has displayed a general unwillingness to modernize Kanto. There's almost nothing in terms of Pokemon, story, and extra features, and the region design while mildly explorable is heavily outdated. LGPE also did more harm than good IMO by trying to integrate Go mechanics.
The A tier games have a bit more flaws, but are still polished games with tons of content. Emerald was highly polished, but the post game content and Pokemon selection left some things to be desired. FRLG added a massive amount of postgame content through the Sevii Islands but the main game was largely untouched. The OG DP had a large variety of content but a terrible regional dex. SwSh has a ton of content (especially with the Expansion Pass), but not quite as many Pokemon as other modern games and the region design tends to be a bit simplistic and linear outside of the Wild Area/IoA/CT.
The B tier games had some fun aspects to them, but tend to have a bit more significant flaws. GSC were massive games for their time but were a bit lacking in extra content. RS had a ton of extra content, but the dex wasn't varied and there was almost no postgame content. ORAS made a few improvements over RS (while ignoring Emerald), but aside from a postgame story arc and some short, daily evergreen content, didn't really fix what was wrong with RS.
The C tier games had some enjoyable aspects to them but felt lacking in many ways. BW had a good amount of extra and postgame content and a great story, but were heavily casualized in a lot of ways (namely region design, Pokemon selection, and difficulty). SM was kind of in the same boat as BW, but with less extra content. USUM added a few things from SM in terms of extra content, but regressed in others and didn't really fix its major flaws. XY was a great start for the 3D area but had almost nothing in terms of extra content.
Lastly there's the D tier games which all feel heavily outdated with few redeeming flaws. They all happen to be Kanto games for me, and that might not be a coincidence because Game Freak has displayed a general unwillingness to modernize Kanto. There's almost nothing in terms of Pokemon, story, and extra features, and the region design while mildly explorable is heavily outdated. LGPE also did more harm than good IMO by trying to integrate Go mechanics.
Last edited: