This one's a team I made for fun since some friends of mine were also making weather-based teams. ^_^ The theme here is Sandstorm.
Tyranitar @ Expert Belt
Nature: Adamant
EVs: 128 HP, 254 Atk, 128 Def
~ Stone Edge
~ Crunch
~ Earthquake
~ Fire Fang
Opens up the battle with a bang with Sand Stream. Basic STAB moves are Stone Edge and Crunch, and Earthquake is classic. Fire Fang is to counter a few of its weaknesses, namely Grass, Bug, and Steel.
Aerodactyl @ Scope Lens
Nature: Adamant
EVs: 252 Atk, 252 Spd, 4 HP
~ Rock Slide
~ Aerial Ace
~ Ice Fang
~ Pursuit
Most of the team is (ironically) weak to Ground, so Aero's one of the Anti-Quake weapons. Basic Physical sweeper set with STAB moves Rock Slide and Aerial Ace, and Ice Fang to counter the Ground-types.
Gliscor @ Razor Fang/Razor Claw
Nature: Impish
EVs: 252 Atk, 128 Def, 128 Spd
~ Earthquake
~ Aerial Ace
~ Ice Fang
~ Sandstorm
Serves largely the same purpose as Aerodactyl, but is better tailored against Fighting-types. He's a toned-down Physical sweeper, given some Defense to guard against Fighters that can bully Tyranitar, Lucario, and Magnezone. It's also immune to Ground, and packs Ice Fang to counter it. Also has Sandstorm as a support move.
Lucario @ Expert Belt
Nature: Mild
EVs: 128 Atk, 128 SAtk, 252 Spd
~ Aura Sphere
~ Shadow Ball
~ Blaze Kick
~ Sky Uppercut
Lucario here plays the role of Mixed sweeper, starting with the famous Aura Sphere and Shadow Ball combo for nearly unresisted type coverage. Blaze Kick and Sky Uppercut are his Physical assault, and he comes equipped with an Expert Belt until I get my hands on a Choice Scarf. Which likely won't be for a while. >_>
Camerupt @ Leftovers
Nature: Sassy
EVs: 128 HP, 128 Atk, 252 SAtk
~ Stone Edge
~ Lava Plume
~ Earth Power
~ Stealth Rock
Supposed to be Special-centered, but I can't find a Special Rock move so I'm trying the standard Stone Edge (since he doesn't get STAB for Rock, I'm choosing this over Rock Slide). Solid Rock Ability helps him a ton in guarding against weaknesses, particularly Water (and a Nature to hopefully bolster that some more). Stealth Rock complements the Sandstorm damage to also affect opponents as they're switching in, and Lava Plume and Earth Power are his choice STAB moves.
Magnezone @ Wise Glasses
Nature: Timid
EVs: 128 Def, 252 SAtk, 128 SDef
~ Thunderbolt
~ Tri Attack
~ Magnet Rise
~ Thunder Wave
Plays a defensive role, but also capable of offense. Timid nature is intended to help his lacking Speed, but he well makes up for it in Special Attack. Thunder Wave wins with instant paralysis, and Tri Attack carries is fun, fun variable status ailments. Carries Thunderbolt for a basic STAB move, and Magnet Rise to protect from monstrous Earthquakes.
Tyranitar @ Expert Belt
Nature: Adamant
EVs: 128 HP, 254 Atk, 128 Def
~ Stone Edge
~ Crunch
~ Earthquake
~ Fire Fang
Opens up the battle with a bang with Sand Stream. Basic STAB moves are Stone Edge and Crunch, and Earthquake is classic. Fire Fang is to counter a few of its weaknesses, namely Grass, Bug, and Steel.
Aerodactyl @ Scope Lens
Nature: Adamant
EVs: 252 Atk, 252 Spd, 4 HP
~ Rock Slide
~ Aerial Ace
~ Ice Fang
~ Pursuit
Most of the team is (ironically) weak to Ground, so Aero's one of the Anti-Quake weapons. Basic Physical sweeper set with STAB moves Rock Slide and Aerial Ace, and Ice Fang to counter the Ground-types.
Gliscor @ Razor Fang/Razor Claw
Nature: Impish
EVs: 252 Atk, 128 Def, 128 Spd
~ Earthquake
~ Aerial Ace
~ Ice Fang
~ Sandstorm
Serves largely the same purpose as Aerodactyl, but is better tailored against Fighting-types. He's a toned-down Physical sweeper, given some Defense to guard against Fighters that can bully Tyranitar, Lucario, and Magnezone. It's also immune to Ground, and packs Ice Fang to counter it. Also has Sandstorm as a support move.
Lucario @ Expert Belt
Nature: Mild
EVs: 128 Atk, 128 SAtk, 252 Spd
~ Aura Sphere
~ Shadow Ball
~ Blaze Kick
~ Sky Uppercut
Lucario here plays the role of Mixed sweeper, starting with the famous Aura Sphere and Shadow Ball combo for nearly unresisted type coverage. Blaze Kick and Sky Uppercut are his Physical assault, and he comes equipped with an Expert Belt until I get my hands on a Choice Scarf. Which likely won't be for a while. >_>
Camerupt @ Leftovers
Nature: Sassy
EVs: 128 HP, 128 Atk, 252 SAtk
~ Stone Edge
~ Lava Plume
~ Earth Power
~ Stealth Rock
Supposed to be Special-centered, but I can't find a Special Rock move so I'm trying the standard Stone Edge (since he doesn't get STAB for Rock, I'm choosing this over Rock Slide). Solid Rock Ability helps him a ton in guarding against weaknesses, particularly Water (and a Nature to hopefully bolster that some more). Stealth Rock complements the Sandstorm damage to also affect opponents as they're switching in, and Lava Plume and Earth Power are his choice STAB moves.
Magnezone @ Wise Glasses
Nature: Timid
EVs: 128 Def, 252 SAtk, 128 SDef
~ Thunderbolt
~ Tri Attack
~ Magnet Rise
~ Thunder Wave
Plays a defensive role, but also capable of offense. Timid nature is intended to help his lacking Speed, but he well makes up for it in Special Attack. Thunder Wave wins with instant paralysis, and Tri Attack carries is fun, fun variable status ailments. Carries Thunderbolt for a basic STAB move, and Magnet Rise to protect from monstrous Earthquakes.