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Should Pokémon be able to know more than 4 moves at once? If so, what should be the limit without breaking the meta?
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stock footage saves them a lot of money and less moves means more savings, which is likely the reason why half of the XY cast had 3 moves.
But the anime is meant to showcase the game mechanics (which it does well at times, and at the other times, it tends to throw the mechanics out of the window *cough*Island Trials*cough* ). If anything, I believe picking up the mechanic actually causes gamers to connect and engross better in the anime battles, than if the Pokémon could use, say, fifteen moves in a single one.The anime never should have picked up the 4 move rule in the first place.
I don't think so. The games are as realistic in plot and story as the anime (even more for that matter *cough* Lysandre's death *cough*), so if Pokémon can forget old moves in favour of new ones in the games, I sure believe they can in the anime as well.The anime adapts the games, but it also tries to be realistic. Does this limit conflict with the anime's realism?
The maximum of four moves on the moveset of a Pokémon has been and always will be the thing in the games, and considering how the anime writers have been following this mechanic religiously in the recent years, it wouldn't make much sense (to me, at least), to get rid of it all of a sudden. Sure, there are examples such as Drake's Dragonite and Ash's Snorlax, but I reason that these were during the initial years of the anime, a time when the writers clearly did not care much about following the game mechanics along the same lines they do now. If anything, it actually pleases me that the writers decided to do what they do now with this mechanic, as it reduces the generation of Pokémon such as Drake's Dragonite, which were intended to be overpowered somewhat by virtue of their moveset alone..
This.Most Pokemon debut with 3 moves and go through an entire series with no change.
Didn't the anime went over 4 moves a lot of times during OS, AG, DP.
I think they become fully faithful to the 4 moves limit starting BW.
No, because without a limit, battles would devolve into "he used [X move]? Then I'll counter with [Y move]!"
Remember Drake's Dragonite who used ten different moves in a single episode? Every battle would be like that.
The limit makes it so that trainers (and the writers) have to make do with what they have.
But the anime is meant to showcase the game mechanics (which it does well at times, and at the other times, it tends to throw the mechanics out of the window *cough*Island Trials*cough* ). If anything, I believe picking up the mechanic actually causes gamers to connect and engross better in the anime battles, than if the Pokémon could use, say, fifteen moves in a single one.
Well, that is just my opinion, buddy. To each their own, I'd say!
Eh... I was talking specifically about the "four moves" mechanic. But, I'll agree with you on this one; as I mentioned in my previous post, the anime does tend to ignore some mechanics at some random times, though this was more prominent during the initial days than now. Though, these deviations, I would account to the anime's realism more than anything else.The anime has never been a strict adaptation of game mechanics, type advantage being the most obvious example - it's barely even a thing in the anime. Evolved Pokemon don't always outclass unevolved ones, to use another obvious one.
Yes, these are some of my favourite things in the anime as well.Anime battles also employ many tactics that aren't possible in the games - that's one of my favorite things about the show.