- Joined
- Oct 10, 2013
- Messages
- 1,383
- Reaction score
- 44
Dusknoir's all the way down in PU? How the mighty have fallen...I've trained a Dusknoir for use in battles. After testing it out against my brother, I feel like it's actually pretty lacking in performance. I feel like it could have something to do with the fact that it has no really powerful STAB move (Shadow punch, although the best physical ghost move it can get, only has 60 Power), or maybe it's something else I'm not seeing.
Dusknoir
Ability: Pressure
EVs: 252 Atk/ 252 Hp/ 4 Sp.Def
Nature: Bashful
IVs: Chaos only knows, Judge says perfect speed.
Item: None at the moment
Moves: Brick Break, Shadow Punch, Will-o-wisp, Shadow Sneak
Strategy: Will-o-wisp a burn onto defending Pokemon, attack with relevant attack, use Shadow Sneak if it looks like it can KO. Tank is a good general description of his overall goal.
If anyone can give me some idea as to how I might make him better or some item to use that'd be awesome. Thanks.
True, you'd be better off replacing Shadow Punch with something else...a weak STAB attack is not as handy as a stronger move that offers wider coverage.
You can try out any of the elemental punches (pick one that suits your matchup) as well as Earthquake to for decent power and coverage. Burn is always useful so I'd suggest keeping it in there, Shadow Sneak as well...priority is always nice and Brick Break/Earthquake feels a bit redundant. Might have to resort to burn or switching out Dusknoir if you don't have a good matchup, as for the item you can try Choice Band or Leftovers.
You can also try a defensive set with HP/Defense EVs and Leftovers with Will-O-Wisp, Pain Split, and a mix of two attacking moves of your choice.