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POPULAR: Simple Questions, Simple Answers

I have a query I am trying to work around. I am planning a mini-series about Arnold Adiem from Dawn of Darkness, and there are two bits to the story. The main part is how he comes into possession of the Adamant and Lustrous Orbs, but he also at some point needs to come into contact with the encyclopedia which happens a decade or two later. Do you think it would be better to tell both stories in one, perhaps splitting it down the middle, or would it be better to focus on the main story of the orbs since thats the big plot and include the encylcopedia plot line later?

My advice would be that unless you would write the encyclopedia story in less than five-ish chapters, go with one big stories as it all ties in to how his character found the items he has in DoD. Unless, of course, the encyclopedia plot is as big/bigger than the orbs, I would then say write two. I suppose it also depends on if the encyclopedia plot would be sidetracking from the main story too much, also.

I would ask though if the two stories tie in together, or if they're mostly unrelated? If the latter, then I'd definitely say go with two, but if it's the former than I'd go with what's above.

I have a good question: what would be a good fighting style for Lucario? Since I was thinking of making the Lucario in my fic isolated for the sake of training, something like the Tibetan monks, I was thinking of making their general fighting style like Lama mixed with some Bōjutsu, but what do you guys think?

Have you thought about its fighting style being something unrelated to its primary type? A lot of portrayals of Lucario are very fighting oriented, but it also has a great defensive type and is supposed to be a master of auras, so you could play around with the idea of Lucario being a defensive fighter or even a spiritual fighter who's more special-attack oriented.

If you're looking for suggestions based on what you recommended, though, then I'd have to say I like the Bojutsu the best just since I think it's the coolest, to be honest.
 
Regarding fighting styles, a good consideration is that most of the time those fighting styles are not going to look exactly, or sometimes not even nearly, to what they look IRL because the anatomy and morphology of Pokémon is different. Sure, "it's bipedal / humanoid" is what one hears most of the time, but that's only a cursory view.

Bojutsu is literally staff technique, which requires that a staff can be used. Thing is, Lucario do not have opposable thumbs and their ability to grab and rotate objects would be different to that of a human hand, so a Lucario staff, if any, would be different to a human one. Among other things, it would be weighed differently and would probably be slightly less cylindrical and more flat. Not to mention when we do see a Lucario operating a staff in canons it tends to be an energy / Aura staff aka a lightsaber (lightstaff?) so the whole mechanics of angular momentum and transference of force which are part of the offensive goal of Bojutsu just go out the window.

That said, IMO, it is the most solid fighting art to use as a base.
 
My advice would be that unless you would write the encyclopedia story in less than five-ish chapters, go with one big stories as it all ties in to how his character found the items he has in DoD. Unless, of course, the encyclopedia plot is as big/bigger than the orbs, I would then say write two. I suppose it also depends on if the encyclopedia plot would be sidetracking from the main story too much, also.

I would ask though if the two stories tie in together, or if they're mostly unrelated? If the latter, then I'd definitely say go with two, but if it's the former than I'd go with what's above.
The encylcopaedia story happens about two decades after the orb storyline. I am wondering about possibly having the two stories happen side-by-side in the same chapter, since I've never done that before.
 
The encylcopaedia story happens about two decades after the orb storyline. I am wondering about possibly having the two stories happen side-by-side in the same chapter, since I've never done that before.

It may be interesting from a reader's perspective to have half a chapter dedicated to the orbs and the other to the encyclopedia. I would say go for it; there's nothing inherently wrong with the idea and I find it pretty unique + interesting myself. Plus, like I said above I think it works since even though there's a time difference, as the stories relate to the items he had in DoD, so they do have a tie-in. (I've yet to read DoD, admittedly, so correct me if I'm wrong here.)
 
To anyone with some knowledge on government, I need your help. I've been wondering what kind of government my story, TEEN: - Pokemon Mystery Dungeon: Explorers of Destruction, runs on so I can do further research on, but I can't figure it out.

So a little backstory, but also spoiler: a thousand years ago Armageddon happened, and wiped humans to extinction, whereas 1/3 of Pokemon population died off. To keep from falling into (complete) chaos, the survivors constructed a guild system as their government.

-There are seven guilds, each with its own "gimmick" (agriculture [Florges Guild]; faith/religion [Audino Guild]; sea travel/trade [Slowking guild]; archaeology/construction [Excadrill Guild]; combat [Machamp Guild]; law [Bisharp Guild]; and education [Alakazam Guild])

-Each have specialized members spreading their home guild's influence across Unido.

-Each guild controls a "district", acting as sort of a pseudo-police presence to that area. Although Bisharp Guild acts as Unido's true body of police, they encourage each guild to keep the order of their districts individually, to a degree.

-Keeping with the guild rules of the games, the Guildmasters recieve 90% of whatever monetary reward their explorers recieve. (this is so they can pay land taxes/employees/save up for future guild upgrades). The explorers keep all of whatever non-monetary rewards they receive from jobs.

-occasionally they hold meetings with each other to talk about future events and arrange guild inspections.

I'm feeling this is either Parliamentary or Authoritarian but idk
 
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Er, let's see. Hoping I'm coherent, since this is slightly whiskey-fuelled.

Doesn't it depend on how each Guild administers itself? Who makes the decisions about Guild policy and actions? How is it decided? When the Guilds get together to hold meetings on "national" matters, how is that decided?

I don't know how coherent the idea of the guild is in Pokémon Mystery Dungeon, but if I remember my medieval history correctly, a guild's power was based on its monopoly over the knowledge pertaining to the craft. They acted both as academies teaching a craft and as a special interest group that would act to safeguard the interests of their trade.
 
Er, let's see. Hoping I'm coherent, since this is slightly whiskey-fuelled.

Doesn't it depend on how each Guild administers itself? Who makes the decisions about Guild policy and actions? How is it decided? When the Guilds get together to hold meetings on "national" matters, how is that decided?

I don't know how coherent the idea of the guild is in Pokémon Mystery Dungeon, but if I remember my medieval history correctly, a guild's power was based on its monopoly over the knowledge pertaining to the craft. They acted both as academies teaching a craft and as a special interest group that would act to safeguard the interests of their trade.

I'll try to clarify things a little: Alakazam Guild is the head representative of the Guild Association; as long as the guilds don't destroy their own towns and at least follow the rules implemented by the Association, Alakazam Guild doesn't care how each guild runs their respective district. When it comes to the meetings, each decision is usually decided by democratic vote; however, if no clear solution has been declared, or a particular predicament proves too problematic, then Alakazam Guild receives absolute authority on how to resolve it.
 
@AceTrainer14: Whichever way you end up writing it, I'd make sure that the two stories are connected in some way. Beyond just being two things that Adiem did that were important to the GVerse, they could be connected through similar themes, recurring supporting characters, or one overarching development arc for Adiem himself. For example, if you wanted to tell the two stories side by side in the same chapter, you could have the orb story be a series of relevant flashbacks in the encyclopedia story. If you do a good enough job of connecting them thematically, the time skip will be less of an issue.

@0bs1d1an_kn1ght: Since monarchy implies a single leader, I'd describe it as more of a constitutional aristocracy, ruling over a confederation (or a federation, depending on how much they work together).
 
@AceTrainer14: Whichever way you end up writing it, I'd make sure that the two stories are connected in some way. Beyond just being two things that Adiem did that were important to the GVerse, they could be connected through similar themes, recurring supporting characters, or one overarching development arc for Adiem himself. For example, if you wanted to tell the two stories side by side in the same chapter, you could have the orb story be a series of relevant flashbacks in the encyclopedia story. If you do a good enough job of connecting them thematically, the time skip will be less of an issue.
That definitely is the intention; it wouldn't just be two random incidents in his life. I have been thinking about it a lot since the idea came to me, and I am thinking of the two halves being distorted mirrors of each other: the orb storyline (1945) will be him pre-orbs, and the encyclopedia storyline (I'm thinking maybe 1969) will be him post-orbs, and very much seeing the second incident as a repercussion of the first event. It is less about the GVerse and more about his story.
 
Just a quick bit of advice for mon selection. I'm going to have a pair of fairly minor characters who are high-profile bodyguards, and I'm trying to narrow down what mons they would use as a part of their bodyguard duties. I've already got one pinned down to use a Gallade for sure.

General guidelines I'm trying to go by:
- has to be a convenient enough size to accompany their charge wherever they could go, so no larger than average human size.
- should make sense as a bodyguard. In other words, needs to be able to effectively use a variety of defensive moves/tactics, be able to move their charge from danger, and have a means to directly confront potential threats to their charge.

Gallade is a perfect candidate, as its possible movepool includes techniques such as Quick Guard, Wide Guard, Safeguard, even Light Screen and Heal Pulse, plus Teleport for a quick getaway. Gallade is also powerful enough to confront a lot of threats as stated before, and the mon by its general nature and disposition (as seen in official media, and many fan depictions) is extremely suited to the role of "protector".

What I'm trying to figure out now is what mons could make a suitable compliment to Gallade as a professional bodyguard, either by in-game movepool, general disposition, or suitable reasons I might not be thinking of.
 
Just a quick bit of advice for mon selection. I'm going to have a pair of fairly minor characters who are high-profile bodyguards, and I'm trying to narrow down what mons they would use as a part of their bodyguard duties. I've already got one pinned down to use a Gallade for sure.

General guidelines I'm trying to go by:
- has to be a convenient enough size to accompany their charge wherever they could go, so no larger than average human size.
- should make sense as a bodyguard. In other words, needs to be able to effectively use a variety of defensive moves/tactics, be able to move their charge from danger, and have a means to directly confront potential threats to their charge.

Gallade is a perfect candidate, as its possible movepool includes techniques such as Quick Guard, Wide Guard, Safeguard, even Light Screen and Heal Pulse, plus Teleport for a quick getaway. Gallade is also powerful enough to confront a lot of threats as stated before, and the mon by its general nature and disposition (as seen in official media, and many fan depictions) is extremely suited to the role of "protector".

What I'm trying to figure out now is what mons could make a suitable compliment to Gallade as a professional bodyguard, either by in-game movepool, general disposition, or suitable reasons I might not be thinking of.
Well, the most obvious option I can think of is Aegislash. It's been mentioned in-game that Aegislash were often used as retainers for kings in the past, and it's got the whole Shield/Blade thing going for it. It complements Gallade by countering Fairy and Flying, and Gallade has a leg up on Dark-types in return. Learns utility moves like King's Shield, Iron Defense, and Autotomize. It's also about human size at 5'7".
 
Wigglytuff, perhaps. Or Clefable. Both have damn diverse movepools, with potential to boost their defensive stats and heal themselves. Dragons won't make much headway against them, and that would be important in a situation where you have to get a lot of mileage out of a few pokémon
 
Well, the most obvious option I can think of is Aegislash. It's been mentioned in-game that Aegislash were often used as retainers for kings in the past, and it's got the whole Shield/Blade thing going for it. It complements Gallade by countering Fairy and Flying, and Gallade has a leg up on Dark-types in return. Learns utility moves like King's Shield, Iron Defense, and Autotomize. It's also about human size at 5'7".
Also, it's pre-evo wraps itself around your arm and sucks your soul out of your body.

...why has this not been a fic.
 
I still retain the thought of why no one's written a fic about fucking Bannette even though it's too easy to make it creepy.

I was thinking about writing a plotline in EoD about a Bannette selling soulless bodies as dolls to unsuspecting children. Is that creepy enough, or do I need to dig deeper?
 
So, the concept I have for Void Shadows makes them kind of the Pokemon version of The Heartless (from Kingdom Hearts). Thankfully they are necessarily confined to the Voidlands, but there is an issue ofthat most Pokemon who become a Shadow never recover. So I'm thinking of putting Giratina in charge of the place. That shouldn't cause any problems, right?

Oh, and that one Solosis is most definitely getting swapped out for a Zorua.
 
Bodyguards
- has to be a convenient enough size to accompany their charge wherever they could go, so no larger than average human size.
- should make sense as a bodyguard. In other words, needs to be able to effectively use a variety of defensive moves/tactics, be able to move their charge from danger, and have a means to directly confront potential threats to their charge

I can mostly (and obviously, for those who know me) suggest Nidoqueen or more likely Nidoking. They are kinda all-terrain mons where water bodies are not involved, are of human-esque size and complexion, meaning they can also move along with or fit and *move* into certain kinds of vehicles in ways similar to how humans can. They have varied enough movepool that has the advantage of being stable (eg.: the three elemental punches, the three elemental beams), so they don't suffer from crippling overspecialization, a subject that was brought into discussion for how to work as special forces / operatives back in the times of Ghost in the Shell; alas, that means they don't notably excel in any field, so you need to combine them with a specialist. They have access to moves like Chip Away and Pursuit, which depending on the mechanics of your verse might be key for getting out of a bind when things get to go bad enough. Nidoqueen is instinctively protective and Nidoking is instinctively territorial.

The Royal Nidos are powerful enough to eg.: tumble an enemy convoy vehicle or poles or physical fences the enemy could place around for ambush or capture, *without* using special abilities. A Nidoqueen or Nidoking can effectively deal a lot of AoE damage to destabilize the enemy or halt their offensive in place while your Gallade or other similar Pokémon goes end the threat directly. Depending on the particular mechanics of the 'verse, when paired with Pokémon who can charge the characteristics of the battlefield quickly (such as Pokémon with eg.: Trick Room), a Nidoqueen or Nidoking can be a very effective deterrent against simple or moderate tactical ambushes -so long as large bodies of water are not involved. I visualize the Nidos' complexion making them, or Pokémon of their relative size, very effective against both corridor run-ins and standard vehicular ambush.
 
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