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POPULAR: Simple Questions, Simple Answers

Re: Tournament or straight to the Elite Four

No, because:

1. That'd be seen as cheating and highly discouraged.
2. There's a time limit as to when you can make it to the end of the road.
3. Most Trainers will want to toughen up their teams as a warm up for the Elite Four. Those who care about their skills will be more inclined to test themselves.
4. Just so things go quicker (and because I'm so damn keen to cut corners), the matches are three-on-three.
5. Hilda and N make it just as time runs out and are both allowed to go face the Elite Four.

Okay, so camping is out because of the time limit, but would trainers really see "testing themselves" as a fair enough reason to, you know, risk getting eliminated from the goal that's basically been their driving motivation for their entire careers? Even if Trainer X is super-confident in his/her skills as a trainer, there are always factors that'll keep him/her from battling, especially if instant elimination is at stake--what if one of their Pokemon got injured in a previous battle? Would they still take the risk? Also, since these battles are so important, what actual reason (short of not wanting to do a gauntlet of back-to-back battles as an author, which I get, but I feel like there needs to be a canon thing) would there be for making super-important battles only 3v3?
 
Re: Tournament or straight to the Elite Four

would trainers really see "testing themselves" as a fair enough reason to, you know, risk getting eliminated from the goal that's basically been their driving motivation for their entire careers?

Same would apply if it was a conventional tournament but yes, they kinda would. They know they can't just waltz in and demand to battle the Elite Four, especially when there's a set date.

Even if Trainer X is super-confident in his/her skills as a trainer, there are always factors that'll keep him/her from battling, especially if instant elimination is at stake--what if one of their Pokemon got injured in a previous battle?

There are Nurses and Doctors on standby to heal the winner's Pokemon before they proceed. Even without them, any wise Trainer would've stocked up on medicines and berries.

Also, since these battles are so important, what actual reason (short of not wanting to do a gauntlet of back-to-back battles as an author, which I get, but I feel like there needs to be a canon thing) would there be for making super-important battles only 3v3?

The officials would fear that six-on-six would drag things out, especially with a set time limit.
 
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Actually I really would like to see this Victory Road idea. I agree with kintsugi that some people would wait it out and let others finish themselves off, and that I think makes it more interesting. I mean it is really Hunger Games like but it has room for a lot of developtment and things that could be done. Plus like it could be done so that the Elite 4 can see what their trainers are doing and scout them out.
 
Walter's case of writer's block: The latter of destiny

Ok, so I got this awesome idea in my head for a fanfic, but I can never seem to get it just right.

The story was going to be called: The Latter of Destiny and was going to be full of adventure/action/and a bit of betrayal and stuff like that. My OC, Walter, was supposed to be a part of Team galactic and decided to 'break free' you might say. It was going to involve Cyrus hunting Walter down after he stole the red chain. But I can never get it just right. There will be a bit of swearing so I would say rated Teen, right? I don't know, really. I think I need to do some of that nature walk stuff like those nature guys do. But Idk what's wrong. I think I'll be writing it soon enough. But can anyone help?
 
@WalterWattson; Help with what? It sounds like you have an idea for a good story. We can't write your story for you, especially if you haven't even started writing it yet. Usually that's a good place to begin ;)

If you want inspiration or a more clear idea of what the story should be like, try reading some stuff from the Fairground. Plenty of great stories to be found there! Once you have some more specific ideas and the beginnings of a rough draft down, I'm sure we could help with whatever issues you may have.

Also, welcome to the Bulbagarden writing community! We're pretty cool.
 
@AetherX; Oh I have started it, I just can't get it right is all I'm saying. I don't expect anyone to write my story for me, for I know life doesn't work that way.

I could read a bit for inspiration, but I rarely read anyone else's work. I have this kind of 'phobia' where if I read for any kind of inspiration I take a few ideas, and I never want to do that. But yeah, I just need to do what I can and hope for the best.

Thanks.
 
I genuinely think that reading will help you get an idea of what "right" is. There's nothing wrong with borrowing a few ideas here and there. Everything is a remix, after all.

My first story was the trashiest trash that was ever trashed in the history of trashing until I read some stuff on here and realized what my competition (for lack of a better word) would be. It'll help you establish a standard of quality, as well as get some ideas flowing for smaller plot elements that you may not have thought of otherwise.
 
@AetherX; Oh I have started it, I just can't get it right is all I'm saying. I don't expect anyone to write my story for me, for I know life doesn't work that way.

I could read a bit for inspiration, but I rarely read anyone else's work. I have this kind of 'phobia' where if I read for any kind of inspiration I take a few ideas, and I never want to do that. But yeah, I just need to do what I can and hope for the best.

Thanks.

Post the story here! Getting reviews on your work will help you improve!
 
My question sort of ties into the above. Work has kept me from my writing, though now that I'm getting the hang of things I've got more free time. I've been watching/reading interviews from a couple of authors I've come to enjoy, and they both had some interesting advice: read everything except whatever genre you're writing in. Thoughts?
 
Well, reading widely is an excellent writing exercise. It gives you vocab and perspectives that reading inside one genre won't. Having said that, I think that general curiosity is a better writing exercise than simply reading different genres. I have reference books of flowers and trees on my shelf, books of constellations and cities and just pictures of the world. A lot of them I bought on the cheap, and when I want to look at something specific, Google image searches and Wikipedia are right there. All this finds it's way back into my writing one way or another, and makes it so much easier to write vivid worlds as a result
 
Realized i posted this in the wrong thread, and cant figure out how to delete a post so this is going here as well.

How do you guys go about writing an outline for your story, if you do. I am going to have about 7 hours of uninterrupted writing tomorrow(besides about 45mins for lunch) and I want to get some serious writing done.

I have an idea for a fic in my head and wanna start writing, but without a decent outline, my writing is just smudges on paper. Any suggestions?
 
I usually like to start by taking my initial idea, then forming a basic idea of the plot. Then, I draw up a bit of the world, character profiles, spell/ability lists (if any), and so on.

Then I start writing detailed summaries of my first few episodes. However, my outline is not set in stone--it can be added to, deleted from, or rearranged at any time
 
I don't really use an outline, per se. I obviously have a basic idea in my head, but when it comes to writing stuff down I really only have character backgrounds/profiles. I also have a short list of upcoming scenes described in single sentences at the end of my Word document so that I can keep myself on track and remember any ideas that I had. I'm obviously biased, but I think that this is the best way to write. All you really need to know is a general idea of where your story is going and a more specific idea of where your characters came from. Once you have that stuff down, the story will write itself.

tl;dr do some character background stuff then just start writing.
 
What I did for the book I'm writing was to build up the world (countries, governments, histories), come up with the main characters, write the first chapter... and then build up the plot from the ideas that came out of writing that chapter (including, rather ironically, rewriting the first chapter to fit in with changes I made to the storyline once I had one in my head). It's not the most orthodox method, I suppose, but it's worked thus far.
 
How can i go about this story?

I'll cut right to the chase; although i haven't actually written the story, i'm in the transition of writing a fanfiction season 2 for a show that i liked, which only had one season before being cancelled.

The show was about three teenagers that were given superpowers after being exposed to a mysterious chemical and the first half of my fan-made season two would have been about 2/3 of them being teleported across the galaxy, along with the leader's grandmother. The story would be them trying to find a way back to Earth along with new allies and them stopping an alien invasion of the galaxy.

The second half of my fan-made season 2 would focus on the remaining 3rd member of the team, who now must deal with issues back on Earth. Now this is actually where my issues start, as i have two possible scenarios to work with; in one, the remaining member of the trio discovers that he's the heir to a kingdom of highly evolved humanoid canines, and the story would mainly be about him adjusting to life as a royal while still protecting his new home. In the other scenario, the remaining member of the trio instead becomes the leader of his own motley crew of superheroes and must defend his city home from a looming evil.


The problems i have are as follows:

Idea 1: I want the character to be portrayed as a leader with great potential but little to no self-confidence, yet i frequently end up imagining him making decisions that lead to disaster.


Idea 2: I want the the character to be portrayed as one of the more serious and mature members of the team (in hopes of drawing some irony, considering how cocky he was in the first season), yet i keep ending up imagining him saying and doing things that are just stupid and immature.


In both ideas, i have 5 of the same problems:

1. I keep imagining the main female lead just being a co-dependent love interest who always supports the main character and is basically just his arm candy. You know that that's just being sexist and anti-feminist.

2. I want a villain from the first season to be reformed and be a hero in my season 2, but my mind keeps making me think of new ways for this character to betray the others. I wanted a complete reform, not a facade.

3. I want the group to be a close knit band that looks out for one another, enjoys each other's company and gives the impression that, when the battles are all over, they'd still be friends to the end. However, in my mind, i'm continuously haunted by the idea that these characters don't like each other or respect each other and would gladly go their separate ways when the opportunity comes.

4. In the original first season of the show, it was implied that the 3rd member of the trio was the one who caused the accident that gave the group their powers (and subsequently created one of the main villains). I wanted to write a way that confirms that that was, in fact, not the case, since if it was, then basically any heroics that the 3rd member of the trio did was just him stopping what he started, not very heroic.

5. In the original first season of the show, the heroes were on the fence with public opinion; some people thought that they were heroes, but others believed the mayor (who was one of the show's main villains) who had nothing but negative sentiments about them. I want to change that, but i'm in a pickle on the subject; if i make it too good for them, the idea leads to saccharine-ness and corny dialogue, but if i make it too realistic, it becomes all of the negative aspects of Marvel comics that i was hoping to avoid.


I'll say right now, i am drawing some of my ideas for this fanfiction from other shows and movies, but i really am trying to add something original.

Can anyone help me with this dilemma?
 
Re: How can i go about this story?

The second half of my fan-made season 2 would focus on the remaining 3rd member of the team, who now must deal with issues back on Earth. Now this is actually where my issues start, as i have two possible scenarios to work with; in one, the remaining member of the trio discovers that he's the heir to a kingdom of highly evolved humanoid canines, and the story would mainly be about him adjusting to life as a royal while still protecting his new home. In the other scenario, the remaining member of the trio instead becomes the leader of his own motley crew of superheroes and must defend his city home from a looming evil.

The problems i have are as follows:

Idea 1: I want the character to be portrayed as a leader with great potential but little to no self-confidence, yet i frequently end up imagining him making decisions that lead to disaster.
This one doesn't sound like too much trouble to resolve. Though it depends on his character and skillset (Does he delegate, or is he a control freak? Is he confident about his present skillset, and only doubts his leadership? Or does he have crises of self-confidence every so often? Does he even want to be a leader?), they key is to simply make him learn from those disasters. After a mission go bad, show him doing his best to prevent such a disaster from happening again. In fact, make him him do his best to mitigate the damage for bad decisions--if they're out in the field and his plan goes awry, show him doing his damnedest to get everyone out safely. Failure is a fundamental part of every character's growth--so long as they don't stagnate and wallow in that failure.

Idea 2: I want the the character to be portrayed as one of the more serious and mature members of the team (in hopes of drawing some irony, considering how cocky he was in the first season), yet i keep ending up imagining him saying and doing things that are just stupid and immature.
This depends entirely on his prior characterization. If he was a goofball, then you can play up the conflict between his two drives: be a mature leader, or be the prankster he was before? Moreover, this also depends on why he needs to be more serious and mature. Is it just to set a good example for his team? Or is it because he's naturally serious? Either way, try to set out reasons and motivations for him being serious, and stick with it.

And he doesn't need to be a one note character. Even if he's predominantly serious, he can still let off a good joke or two once in a while.

In both ideas, i have 5 of the same problems:

1. I keep imagining the main female lead just being a co-dependent love interest who always supports the main character and is basically just his arm candy. You know that that's just being sexist and anti-feminist.
You need to get inside her head. What was her characterization from the first season, her goals and motivations, her hang-ups and flaws? Unless the finale perfectly wrapped up all those problems, they should still persist, even in the new situation. Show her acting on those desires, instead of just following the hero's.

2. I want a villain from the first season to be reformed and be a hero in my season 2, but my mind keeps making me think of new ways for this character to betray the others. I wanted a complete reform, not a facade.
Then play that up for internal drama. Explore why this ex-villain wants to be a hero, and why they were a villain in the first place. Have them waver back and forth over this decision, trying to balance those drives. And to really solidify this reform, you need to crystallize it with some catalyst: given them a reason to not just be a hero, but stay a hero. A love interest, something to protect, a threat or enemy so repulsive they can't be evil, etc.

3. I want the group to be a close knit band that looks out for one another, enjoys each other's company and gives the impression that, when the battles are all over, they'd still be friends to the end. However, in my mind, i'm continuously haunted by the idea that these characters don't like each other or respect each other and would gladly go their separate ways when the opportunity comes.
Then like with the villain, play it for drama and introspection and character development. Very few friendships have idyllic beginnings after all. Make their team something temporary and transient at the beginning--an alliance of convenience. Then, as the story develops, give them reasons not to leave: relationships, friendships, shared experiences in battle and in fun.

4. In the original first season of the show, it was implied that the 3rd member of the trio was the one who caused the accident that gave the group their powers (and subsequently created one of the main villains). I wanted to write a way that confirms that that was, in fact, not the case, since if it was, then basically any heroics that the 3rd member of the trio did was just him stopping what he started, not very heroic.
This one confuses me a bit. Why would stopping what he's start not be heroic? He could have foisted the job of fixing the problems off on someone else--but still he took responsibility. That's a very classic theme that runs through many heroic tales.

5. In the original first season of the show, the heroes were on the fence with public opinion; some people thought that they were heroes, but others believed the mayor (who was one of the show's main villains) who had nothing but negative sentiments about them. I want to change that, but i'm in a pickle on the subject; if i make it too good for them, the idea leads to saccharine-ness and corny dialogue, but if i make it too realistic, it becomes all of the negative aspects of Marvel comics that i was hoping to avoid.?
I'd need more details to better help you, but here are three broad scenarios.

1.) Keep a general air of mistrust from the public, but make sure you include characters who the heroes help out and are thus grateful in return. Thus, while there's still mistrust, by focusing on characters who do believe in the heroes, you're showing real positive change in the populace.
2.) Expose the mayor. The negativity should abate without an authority figure spouting it all the time. It immediately alleviates the mistrust, but keeps the conflict a viable plot hook: just because the root of the negative sentiments was a villain doesn't mean he was wrong.
3.) Have the heroes earn their respect at the end of the story. So while the mistrust persists, the climax should be definitive proof that they mean well. You get your ultimate goal, without making the body of the story too positive.

Hoped these rambling ideas helped a bit ^_^.
 
Re: How can i go about this story?

This one doesn't sound like too much trouble to resolve. Though it depends on his character and skillset (Does he delegate, or is he a control freak? Is he confident about his present skillset, and only doubts his leadership? Or does he have crises of self-confidence every so often? Does he even want to be a leader?), they key is to simply make him learn from those disasters. After a mission go bad, show him doing his best to prevent such a disaster from happening again. In fact, make him him do his best to mitigate the damage for bad decisions--if they're out in the field and his plan goes awry, show him doing his damnedest to get everyone out safely. Failure is a fundamental part of every character's growth--so long as they don't stagnate and wallow in that failure.

In the actual show, this character was somewhat of a follower who always tried to cling to the other older members of the team. He was a scientific prodigy, but every time he tried an experiment or attempted to build something, it ended badly. I'm told that it's his lack resources that hinder him, but still

Idea 2: I want the the character to be portrayed as one of the more serious and mature members of the team (in hopes of drawing some irony, considering how cocky he was in the first season), yet i keep ending up imagining him saying and doing things that are just stupid and immature.
This depends entirely on his prior characterization. If he was a goofball, then you can play up the conflict between his two drives: be a mature leader, or be the prankster he was before? Moreover, this also depends on why he needs to be more serious and mature. Is it just to set a good example for his team? Or is it because he's naturally serious? Either way, try to set out reasons and motivations for him being serious, and stick with it.

And he doesn't need to be a one note character. Even if he's predominantly serious, he can still let off a good joke or two once in a while.

In the actual show, this character was kind of a wild child that at least two of the main cast thought was annoying, he was the youngest after all. He wasn't particularly a "Take charge" kind of person and seemed pretty content with being the kid of the group. I guess i was leaning towards him wanting to be serious because he doesn't to mess-up.

In both ideas, i have 5 of the same problems:

1. I keep imagining the main female lead just being a co-dependent love interest who always supports the main character and is basically just his arm candy. You know that that's just being sexist and anti-feminist.
You need to get inside her head. What was her characterization from the first season, her goals and motivations, her hang-ups and flaws? Unless the finale perfectly wrapped up all those problems, they should still persist, even in the new situation. Show her acting on those desires, instead of just following the hero's.

In the actual show, this character only had two appearances and in both, she was more of a damsel-in-distress type of character who needed to be rescued and was always polite to everyone. The most action she got to do was to use her healing abilities on the main heroes when they were injured. Also, in both of her appearances, she kissed the youngest member of the team (hence my desire to make them a real couple). At the moment, the only thing i've changed about her character is her abilities; i've given her telepathy, telekinesis and the ability to fire energy blasts, and that's pretty much it. Like i said, it feels like she's only there to be the generic love interest and arm candy, and I really do think that she should be a strong female character.


2. I want a villain from the first season to be reformed and be a hero in my season 2, but my mind keeps making me think of new ways for this character to betray the others. I wanted a complete reform, not a facade.
Then play that up for internal drama. Explore why this ex-villain wants to be a hero, and why they were a villain in the first place. Have them waver back and forth over this decision, trying to balance those drives. And to really solidify this reform, you need to crystallize it with some catalyst: given them a reason to not just be a hero, but stay a hero. A love interest, something to protect, a threat or enemy so repulsive they can't be evil, etc.

In the actual show, this villainess was created by one of the show's main villains and was made to be pure evil. By the season finale, she was destroyed, but my idea was to have this story arc's main villains revive her. The catch is that when this happens, something about her changes, now she can never be the villain she used to be. She forms a big sister/little sister bond with the main female lead, but not only does this idea seem somewhat saccharine, it also leaves my mind open to ways where the former villainess could stab the rest of the group in the back. I think this all started when i saw a scene from "Toy Story 3", which showed just how sadistic and cruel the main villain was.

3. I want the group to be a close knit band that looks out for one another, enjoys each other's company and gives the impression that, when the battles are all over, they'd still be friends to the end. However, in my mind, i'm continuously haunted by the idea that these characters don't like each other or respect each other and would gladly go their separate ways when the opportunity comes.
Then like with the villain, play it for drama and introspection and character development. Very few friendships have idyllic beginnings after all. Make their team something temporary and transient at the beginning--an alliance of convenience. Then, as the story develops, give them reasons not to leave: relationships, friendships, shared experiences in battle and in fun.

I don't know what to say about that
 
Re: How can i go about this story?

In the actual show, this character was somewhat of a follower who always tried to cling to the other older members of the team. He was a scientific prodigy, but every time he tried an experiment or attempted to build something, it ended badly. I'm told that it's his lack resources that hinder him, but still

In the actual show, this character was kind of a wild child that at least two of the main cast thought was annoying, he was the youngest after all. He wasn't particularly a "Take charge" kind of person and seemed pretty content with being the kid of the group. I guess i was leaning towards him wanting to be serious because he doesn't to mess-up.
It sounds like this character doesn't even want to be a leader, or that he's just leading out of necessity. I think a reasonable character arc would be for him to grow into the leader role, instead of just assuming it from the start. So he starts out by only offering advice and cooperating with others instead of just taking charge, then taking on more and more of the leader's duties simply because he's the most experienced member of the team. And you can show him the necessity of growing past his childishness, and have him debate if it's worth it, or if he's doing a good job. Again, you can still show him having a goofy side, but also show that he learns when to set it aside.

In the actual show, this character only had two appearances and in both, she was more of a damsel-in-distress type of character who needed to be rescued and was always polite to everyone. The most action she got to do was to use her healing abilities on the main heroes when they were injured. Also, in both of her appearances, she kissed the youngest member of the team (hence my desire to make them a real couple). At the moment, the only thing i've changed about her character is her abilities; i've given her telepathy, telekinesis and the ability to fire energy blasts, and that's pretty much it. Like i said, it feels like she's only there to be the generic love interest and arm candy, and I really do think that she should be a strong female character.
Then it sounds like she was a fairly flat character to begin with. What was her backstory in the original? If there's not much there, you can create one of your own, and make up a fitting motivation while you're at it. You could also make her more knowledgeable than the hero, give her an active role as a guide or planner instead of just passive support.

In the actual show, this villainess was created by one of the show's main villains and was made to be pure evil. By the season finale, she was destroyed, but my idea was to have this story arc's main villains revive her. The catch is that when this happens, something about her changes, now she can never be the villain she used to be. She forms a big sister/little sister bond with the main female lead, but not only does this idea seem somewhat saccharine, it also leaves my mind open to ways where the former villainess could stab the rest of the group in the back. I think this all started when i saw a scene from "Toy Story 3", which showed just how sadistic and cruel the main villain was.
How was she created the first time around? I think you'll need to clearly define the differences between her original being and her resurrected self, to show that there's a fundamental difference between the two states. And considering she's a being who was originally made to be pure evil, I think a bond of any sort wouldn't be too saccharine. In fact, you could make such a bond the deciding fact in her turn to good; where before she doubted she could actually cut it as a hero, giving her a connection with the heroine would give her a reason to at least keep trying.
 
Re: How can i go about this story?

It sounds like this character doesn't even want to be a leader, or that he's just leading out of necessity. I think a reasonable character arc would be for him to grow into the leader role, instead of just assuming it from the start. So he starts out by only offering advice and cooperating with others instead of just taking charge, then taking on more and more of the leader's duties simply because he's the most experienced member of the team. And you can show him the necessity of growing past his childishness, and have him debate if it's worth it, or if he's doing a good job. Again, you can still show him having a goofy side, but also show that he learns when to set it aside.

Uh, funny thing, i was hoping to actually sidestep the whole "I have a lot to learn" scenario, as it, and other scenarios like it, has always left a bad taste in my mind. For example; saying that a character has matured or grown up implies that they were immature before and that just makes me feel bad for them

In the actual show, this character only had two appearances and in both, she was more of a damsel-in-distress type of character who needed to be rescued and was always polite to everyone. The most action she got to do was to use her healing abilities on the main heroes when they were injured. Also, in both of her appearances, she kissed the youngest member of the team (hence my desire to make them a real couple). At the moment, the only thing i've changed about her character is her abilities; i've given her telepathy, telekinesis and the ability to fire energy blasts, and that's pretty much it. Like i said, it feels like she's only there to be the generic love interest and arm candy, and I really do think that she should be a strong female character.
Then it sounds like she was a fairly flat character to begin with. What was her backstory in the original? If there's not much there, you can create one of your own, and make up a fitting motivation while you're at it. You could also make her more knowledgeable than the hero, give her an active role as a guide or planner instead of just passive support.

Her backstory in the real show was that her family was exposed to mysterious chemical (which was a major plot point in the show) which mutated them all into strange creatures. She was the most humanoid of the bunch and was the only one gifted with special powers; her healing ability. Like i said, i wanted to give her more powers, and i also wanted for her drive in the story arc to be to save her family, who were captured by the story arc's main villains. But even with all of that, she still ends up becoming to sexist and anti-feminist. At the moment, i did make her a strategist on the team, and its healer, but it apparently isn't enough.

In the actual show, this villainess was created by one of the show's main villains and was made to be pure evil. By the season finale, she was destroyed, but my idea was to have this story arc's main villains revive her. The catch is that when this happens, something about her changes, now she can never be the villain she used to be. She forms a big sister/little sister bond with the main female lead, but not only does this idea seem somewhat saccharine, it also leaves my mind open to ways where the former villainess could stab the rest of the group in the back. I think this all started when i saw a scene from "Toy Story 3", which showed just how sadistic and cruel the main villain was.
How was she created the first time around? I think you'll need to clearly define the differences between her original being and her resurrected self, to show that there's a fundamental difference between the two states. And considering she's a being who was originally made to be pure evil, I think a bond of any sort wouldn't be too saccharine. In fact, you could make such a bond the deciding fact in her turn to good; where before she doubted she could actually cut it as a hero, giving her a connection with the heroine would give her a reason to at least keep trying.

The first time she was created, the Mad scientist used the mysterious chemical i mentioned and lightning to create a being of pure energy and evil. The second time, i honestly hadn't put much thought into; i guess she could have been reconstituted via her initial energy (I'm not a scientist)


By the way, just so you know, the team i had in mind consists of: a 13-year old boy with Ice elemental powers (the third in the original team and the current leader of this team), a 13-year old girl with healing powers, telekinesis, telepathy and energy manipulation (the one i can't seem make into a strong female lead), an autonomous android that once served as one of the real show's main villain's henchmen, the energy being who was once bad but is now good (the one i keep thinking will betraying the others), a blue mutated Timber wolf with a human-like I.Q., and a mutated Falcon and Rat who have a comedy duo back-and-forth at times.
 
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