Youngster_Joey
Hurrrrr...
- Joined
- May 13, 2010
- Messages
- 1,070
- Reaction score
- 2
Well, to start, I guess I should consider myself a recent fan of the series. The reason why I say recent is because quite frankly, Pokemon HG/SS is my first gen 4 game, and not just that, first Pokemon game after about 9 years of quitting entirely, yeah, my last game was the Gold/Silver versions.
When I first thought of getting back in to the franchise, I was kind of worried that I'd be missing out on a lot, especially with the inclusion of double battling, but needless to say, after researching the other generations and getting close to completely beating Heart Gold, I can honestly say I didn't miss much at all.
While newer pokemon offer new ways of battling, and the natures mean I can no longer beat a Nidoran by tackling it to death at the risk of getting poisoned, I can wholeheartedly agree with anyone who says that the series is in desperate need of changes. Keep in mind, I'm not expecting a COMPLETE OVERHAUL but at least something that would be beneficial and new to the series. Anyway, sorry if you consider this a baw thread, but I'm just sharing my opinions about the series.
So basically, this thread is for posting aspects that you wish was in the series. Keep in mind, this is going broader than the upcoming Black & White game (which I'm already getting annoyed about because it STILL looks like GF aren't changing stuff around that much), so I don't think this thread belongs in that sub-forum
So here are mine:
Attacks made from combinations in Double Battles: Compared to other RPGs I've played, Pokemon's double battle feature is among the most shallow. There is really nothing that special about it, other than the fact that some moves affect your partner, and there are so few moves that actually allow your two pokemon to interact and help each other. Other RPGs, even those similar to Pokemon pulled this off nicely, so why not this series?
Trainer Customization: God, I've been longing this since the beginning of time. They developers spend so much time making more pokemon, more items that you probably can't get unless you attend events/get lucky/hack, and 3D crap to make the game look pretty, but not the option to change the look of your character? Sure, over wifi you can have a persona based off a trainer class, but that doesn't even appear in actual online battles or in the actual game itself. Pokemon Battle Revolution, as much of a waste that was, actually allowed you to even look like an older character, but not in the main series? I fail to see the reasoning, here.
EV, IV, and STAB education in-game: By now, I think anyone who is a fan of the series knows what these are, and if they don't, they can easily find out. So what's the point of keeping these a "hidden" factor of the game? I think it might actually be good for advertising Nintendo Tournaments if these are introduced at least by the end of the game.
Tone down the cliches: This mostly has to do with the player's starting town. It always seems to be some sort of quaint, peaceful village in the middle of nowhere, with no mart, no pokemon center, no nothing. Then, the first route is a peaceful, happy grassy pathway. By the end of it all you are in some man-made building fighting the Elite Four, or in some highly industrial, "evil" base. You know what other games do this, to? Sonic the Hedeghog, Super Mario Bros., Kirby, Star Ocean, The Legend of Zelda (to some extent), and the list goes on... Seriously, there are other ways of hooking the player into the game than simply starting in a nature happy-land. I was actually hoping the player would start out in Huin City in Black/White, but after looking at more magazine scans it doesn't seem to be the case. If GameFreak is so set on doing it the traditional way, however, at least make the first town useful in some way, other than communicating with your mother to save money for you.
When I first thought of getting back in to the franchise, I was kind of worried that I'd be missing out on a lot, especially with the inclusion of double battling, but needless to say, after researching the other generations and getting close to completely beating Heart Gold, I can honestly say I didn't miss much at all.
While newer pokemon offer new ways of battling, and the natures mean I can no longer beat a Nidoran by tackling it to death at the risk of getting poisoned, I can wholeheartedly agree with anyone who says that the series is in desperate need of changes. Keep in mind, I'm not expecting a COMPLETE OVERHAUL but at least something that would be beneficial and new to the series. Anyway, sorry if you consider this a baw thread, but I'm just sharing my opinions about the series.
So basically, this thread is for posting aspects that you wish was in the series. Keep in mind, this is going broader than the upcoming Black & White game (which I'm already getting annoyed about because it STILL looks like GF aren't changing stuff around that much), so I don't think this thread belongs in that sub-forum
So here are mine:
Attacks made from combinations in Double Battles: Compared to other RPGs I've played, Pokemon's double battle feature is among the most shallow. There is really nothing that special about it, other than the fact that some moves affect your partner, and there are so few moves that actually allow your two pokemon to interact and help each other. Other RPGs, even those similar to Pokemon pulled this off nicely, so why not this series?
Trainer Customization: God, I've been longing this since the beginning of time. They developers spend so much time making more pokemon, more items that you probably can't get unless you attend events/get lucky/hack, and 3D crap to make the game look pretty, but not the option to change the look of your character? Sure, over wifi you can have a persona based off a trainer class, but that doesn't even appear in actual online battles or in the actual game itself. Pokemon Battle Revolution, as much of a waste that was, actually allowed you to even look like an older character, but not in the main series? I fail to see the reasoning, here.
EV, IV, and STAB education in-game: By now, I think anyone who is a fan of the series knows what these are, and if they don't, they can easily find out. So what's the point of keeping these a "hidden" factor of the game? I think it might actually be good for advertising Nintendo Tournaments if these are introduced at least by the end of the game.
Tone down the cliches: This mostly has to do with the player's starting town. It always seems to be some sort of quaint, peaceful village in the middle of nowhere, with no mart, no pokemon center, no nothing. Then, the first route is a peaceful, happy grassy pathway. By the end of it all you are in some man-made building fighting the Elite Four, or in some highly industrial, "evil" base. You know what other games do this, to? Sonic the Hedeghog, Super Mario Bros., Kirby, Star Ocean, The Legend of Zelda (to some extent), and the list goes on... Seriously, there are other ways of hooking the player into the game than simply starting in a nature happy-land. I was actually hoping the player would start out in Huin City in Black/White, but after looking at more magazine scans it doesn't seem to be the case. If GameFreak is so set on doing it the traditional way, however, at least make the first town useful in some way, other than communicating with your mother to save money for you.