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I feel like for script format, this is almost cheating -- typically, stage directions are used for describing "what's", or things that can be experienced visually. By telling us the plot significance of the warehouse, you end up undercutting the relevance.[Team is assembled outside of warehouse where researchers went missing.]
Plus, you're already pretty effective at conveying important details using only dialogue. You in theory could've written this out as "all four team members are in the warehouse where the researchers went missing", but you didn't have to. I find the end result here is more immersive.RAT: Present.
GOLD: Present.
TRAP: Present.
KEG: Present.
HQ: Everyone is accounted for. You may continue.
This is kind of weird, though. Some of the other interactions (such as Rat describing the entity without hesitating or sounding afraid, Trap casually referencing it as a goddamn floating plague doctor) indicate that this isn't an unprepared team/they're definitely going in expecting some supernatural stuff. Keg feels like the rookie of the squad, so it could make sense that he's the least in-the-know for this, but no one else seems to correct him about it? Idk. In a piece this short, this line felt inconsistent.KEG: But that's not possible. It's only been days since they've been missing and these are nowhere near the right conditions for that.
"it's" is the contraction for "it is", while "its" is the pronoun indicating "belonging to it". You want the latter.it's
is this a where the red fern grows thing tell me this is a reference to my butchered childhoodPut a shiny thing in a hole, and make it so you can’t pull your hand back out holding it.
Smol thing, but starting on entry 1 becomes a little misleading then. Also, you have two entry 4's, haha.[earlier journal entries deleted for brevity]
hahahaha does this actually mean that it's talking in Claptrap's voice from Borderlands or am I reading too much into thisclaptrap voice