Derp-Derp2
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- #21
i know steel rusts but i think water is OP and there is stainless steel i think thunder attacks should be SE on steel
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ice SE against water really DOES make sense to me, but maybe not resist just be neutral from water, since ice will melt in water eventually, but not as quickly as if exposed to heat.
poison SE bug because of pesticides, and any bug that secretes its own venom would be bug/poison like Venomoth. (which takes neutral damage and is still immune to poison condition similar to grass/poison Victreebel)
poison SE to fighting i think would work, since fighting is all about physical strength, and poison weakens physical health significantly. Poison really needs to be more powerful offensively and more volatile defensively. Since many poisons are inflammable fire SE poison might make sense.
Psychic could do with resisting fairy instead of fire, to balance the type chart and also because psychic = mental power which would resist fairy-like trickery. Psychic needs to stay SE to poison because it represents spiritual healing i believe, but also stay neutral to attacks.
steel should resist ground, since steel girders are used in skyscrapers to prevent them falling during earthquakes, but steel would need a different weakness intstead to keep balance. Water maybe? Because steel rusts. (Stainless steel is an alloy comprising non-metallic compounds as well)
Fairy should really resist itself, Flying should resist itself, Ghost should resist itself (since how do ghosts spook each other?) but be weak to electric (some paranormal specialists say that white noise repels poultergeists).Electric does need another weakness, but i don't know what. Rock should resist elec (but not immune) and itself.
Ghost and dark could really just amalgamate into one type that is immune to fighting and psychic but no longer normal. Normal would still be immune to it. I call it 'shadow'.
On a side note, 'bone' moves (bone club, bone rush etc) make more sense to me as rock-type. as rock type they would be NVE to ground (since bones are buried in the earth) or steel (since bones are clearly NOT stronger than metal). Also the effect of throwing a bone at a bird would be pretty much the same as throwing a stone.
Ever heard about that big rock that killed the dinosaurs?
Psychic could do with resisting fairy instead of fire, to balance the type chart and also because psychic = mental power which would resist fairy-like trickery. Psychic needs to stay SE to poison because it represents spiritual healing i believe, but also stay neutral to attacks.
Ghost should resist itself (since how do ghosts spook each other?) but be weak to electric (some paranormal specialists say that white noise repels poultergeists)
Ghost and dark could really just amalgamate into one type that is immune to fighting and psychic but no longer normal. Normal would still be immune to it. I call it 'shadow'.
On a side note, 'bone' moves (bone club, bone rush etc) make more sense to me as rock-type. as rock type they would be NVE to ground (since bones are buried in the earth) or steel (since bones are clearly NOT stronger than metal). Also the effect of throwing a bone at a bird would be pretty much the same as throwing a stone.
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On another note with Ice, I think it should resist Fairy. Sure, I've heard of ice fairies, but since fairies are creatures of myths that tend to dwell in warm-climate areas, and have a natural affinity for plantlife, then I think Ice should resist Fairy. After all, Ice freezes up Grass-types, and, in my eyes, some fairies (like the Flabebe family, for example), are "flower fairies", then I think that Ice should be able to resist Fairy. Super-effective against it, however, is not something I'd like (especially if Ice did gain super-effective status against Water, then I think five types would be enough). Sure, the same mindset could apply to Ice VS Fairy in terms of offensive punch, but I think that Fairy is pretty much fine the way it is (aside from my Ice resist Fairy bit).
Also, I think Levitate should be a separate status for Pokemon other than its ability. That way non-flying pokemon with wings or naturally float would take no damage from ground-type moves while still having another ability. That would mean the Magnemite family could levitate normally and the Koffing family could have a fitting ability like Aftermath as a couple of examples.
The "big rock" that kill the dinosaurs isn't supposed to have killed them due to impact (except for the unlucky ones in that area I guess) but because of ensuing climate change and the effect on the rest of the world.
Never heard the line about flesh being stronger than steel?Steel is weak to fighting ?
wood yes, bricks or rocks sure, I have never seen anyone break steel with their bare hands.
Never heard the line about flesh being stronger than steel?Steel is weak to fighting ?
wood yes, bricks or rocks sure, I have never seen anyone break steel with their bare hands.
The "big rock" that kill the dinosaurs isn't supposed to have killed them due to impact (except for the unlucky ones in that area I guess) but because of ensuing climate change and the effect on the rest of the world.
i think the instant death would of been better so i would say they are the lucky ones. But it still proves my point. If a ball of steel was thrown at a bug over a rock shaped as a ball how is the rock more effective? It isn't any more effective so on that bases you can not say bugs are weak to rocks.
The fact is bugs live among rocks so i don't see why they should be weak to them.
As for the ice vs water they did add the new move Freeze-Dry
On a side note, 'bone' moves (bone club, bone rush etc) make more sense to me as rock-type. as rock type they would be NVE to ground (since bones are buried in the earth) or steel (since bones are clearly NOT stronger than metal). Also the effect of throwing a bone at a bird would be pretty much the same as throwing a stone.
No. Bones aren't rocks. Bones get buried in the ground but some types of ground can even preserve bones better than others and I think a common image is that of bones buried within the ground thus "belonging" to that element. There are very pokemon who can use bone moves, it's mainly Cubone and Marowak, and they're Rock types. While I'd love to see Bonemerang usable on Flying types (since it's being thrown at them) on the other hand it could be argued they're not being thrown far enough so it goes either way really. But bones as rock-type make no more sense than ground-type, even less sense actually.
As for the ice vs water they did add the new move Freeze-Dry
I agree fully on effectiveness against water, but as for bugs, I'm not really for it, because not all poisons are pesticides. On the other hand, there should be a "Pesticide" move that is super-effective against bugs, akin to Freeze-Dry.Making poison SE against bugs and water makes sense for me. You pollute the seas or any other water body and life in there is basically screwed. Especially if poison is introduced in big amounts. And this screwing over happens much faster compared to pollution of e. g. air. Just compare the Shell incident in the Gulf of Mexico with polluted metropolies. And pesticides DO kill bugs. They are invented to do so. So, why not introduce that concept into the games? Bug and water pokemon who produce their own poison or are able to live in polluted environments can become or stay water/poison or bug/poison as it has been done since generation 1. Which gives them immunity if they happen upon another poison type.