- Joined
- Jun 17, 2006
- Messages
- 14,507
- Reaction score
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- Staff
- #121
XY had its problems but for me personally it felt like every area you moved to just had so many pokemon.
That whole game I was excited because each area I moved to I was finding so many pokemon I wanted.
XY also had superior internet features and ingame things you could do post game compared to SM.
On the note of SM being story driven....Story is great but no excuse to limit in game features or have inaccessible or just unfinished in game area's.
You can get story from anywhere,books,comics,TV movies,but games are the only places you can play games.
The playing aspect should be first place and never drawfed by story like SM,the anime is the place for big stories not in game.
The games should be about you making your story.
I don't think that video games being story driven or having their own storylines is really bad. I understand wanting to just play the game and make your own story to go with it, but there are plenty of video games out there that do use the medium to tell good stories too and I don't think that should be dismissed just because they're video games. There are also still plenty of games where the story isn't the focus, such as platforming games like Mario, so both options are available. Pokemon games do have their own storylines. That's always been the case, although the storylines for the first couple of generations were a bit bare boned compared to what we have now. I do like the storyline in Sun/Moon and I thought it was paced generally well.
My only problem with SM's cutscene is how friggin' long the ending before you could try and catch Tapu Koko was.
Yeah, that was the only cutscene I had an issue with as well. Most of the other ones were short and I was engaged enough with the storyline/characters to not mind them. That one just made me worry that I'd miss my chance to catch Tapu Koko if I ran out of balls or knocked it out. They really should have had an automatic save after you became the Alola Champion.