We'reBlastinOffAgain
Waiting for Hoenn remake
- Joined
- Jan 19, 2012
- Messages
- 174
- Reaction score
- 1
I don't really like Rock, Ground, or Bug. I don't know why, but every pokemon I've had that's been one of those types has never been strong....
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I dislike Steel and Dark. The former because i don't feel there's enough of them (save legendaries) (though there are good ones like Scizor) and I hate battling them, while Darks (and ghost and psychic) I generally hate because I always forget which one's supereffective against which. And of course Dark isn't effective against fighting which i don't understand.
Normal...yeah, I gotta admit it's too plain vanilla for me. It's not that I don't like the type at all--there are some really cool Normal types out there--I just happen to find something out there that's better. It's the same with Ice, too. I like a good number of Ice types, but I find a Water Pokemon that can do the exact same things so I don't have a chance to use an Ice type.Normal and Ground.
Normal because it's... normal. It just doesn't seem right to be with the diverse types like Dragon and Fire and all that.
Ground because really, it's the same as Rock. It's not too exciting, either.
As for those of you who don't like Steel or Dark Pokemon, it's apparent to me you obviously do not see their true beauty and power!
As for those of you who don't like Steel or Dark Pokemon, it's apparent to me you obviously do not see their true beauty and power!
But their true beauty and power is the reason why they dislike them and only nerf the Psychic types unfairly when they were never that overpowered in the first place.
Unfairly? Remember, in the context, Psychic types were untouchable Gen I. Don't even say Alakazam had low defenses so it balanced out or anything. And excepting Misdreavus, all Ghost-types had a problem against Psychic through Gen II. Steel and Dark were made for the express purpose of dampening the power of Psychics. The developers making a game unfair on purpose? I think not! But anyway, Steel-types typically have great stats in one area or another or more, and have dynamic movepools coupled with great resistances. Dark-types? Up until recently, they have gotten the bad rap, honestly. Faint Attack and Crunch were the sum total of their existence. And then they've been getting better, along with some of the coolest designs in the game.