chaos_Leader
Member
- Joined
- Mar 13, 2014
- Messages
- 319
- Reaction score
- 49
I've always found action interesting to write.
I find, at least for me, that pacing the action is particularly crucial. I want to strike a good balance between keeping the momentum of the story going, keeping it quick and intense, without glossing over important details or abandoning the intended aesthetic. For reference material, I like to look to action scenes from films/TV series, and see that when they present action, you can't always follow every single blow and action, but occasionally, the filmmakers will slow it down and bring special attention to something important, so I do similar things when writing. I keep the action running quickly, give the general feel of it, and take time to draw attention to important specifics.
How to do it is sometimes tricky, but when it's a fast moment, I try to keep the amount of words I use to a minimum. One of the things I do to help keep the few words I use interesting is to use descriptive verbs a lot, as opposed to taking time to describe an action. When it works, it gives the feel of the moment I want, without being bogged down in descriptors.
For Pokemon especially, handling the mon-on-mon battles takes something. For a fandom that knows how a sanctioned battle is supposed to go, keeping it interesting really boils down to a combination of character reaction, and true tactical implementation. Getting these two to work with each other and compliment one another for the story without seeming either bland or gimmicky is a particular challenge.
On a side not, I don't mean to seem like a nag, but it has been nearly a full month since I posted in The Review Game, for a story that typically gets a single one-liner response or less per update. (Seriously, a month)
I find, at least for me, that pacing the action is particularly crucial. I want to strike a good balance between keeping the momentum of the story going, keeping it quick and intense, without glossing over important details or abandoning the intended aesthetic. For reference material, I like to look to action scenes from films/TV series, and see that when they present action, you can't always follow every single blow and action, but occasionally, the filmmakers will slow it down and bring special attention to something important, so I do similar things when writing. I keep the action running quickly, give the general feel of it, and take time to draw attention to important specifics.
How to do it is sometimes tricky, but when it's a fast moment, I try to keep the amount of words I use to a minimum. One of the things I do to help keep the few words I use interesting is to use descriptive verbs a lot, as opposed to taking time to describe an action. When it works, it gives the feel of the moment I want, without being bogged down in descriptors.
For Pokemon especially, handling the mon-on-mon battles takes something. For a fandom that knows how a sanctioned battle is supposed to go, keeping it interesting really boils down to a combination of character reaction, and true tactical implementation. Getting these two to work with each other and compliment one another for the story without seeming either bland or gimmicky is a particular challenge.
On a side not, I don't mean to seem like a nag, but it has been nearly a full month since I posted in The Review Game, for a story that typically gets a single one-liner response or less per update. (Seriously, a month)
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