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Agree with the rest of your post but I've thought about this idea myself before and I would argue with trainer customization it actually makes it even cooler. The more roleplay elements the better, and letting you choose a trainer class with its own set of perks only provides more fuel for player-driven storytelling around their choices. See: Any other RPG with class selection + visual customizationAt best they could bring back the feature from older games where you could choose a trainer class and expand on that, like maybe choosing a certain trainer class will give you buffs in battle and the overworld, but that feature was mainly created to distinguish trainers from each other, which we don't really need any more because of customization.