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*Rolls 3 dice*
1+2+6 = 9
Vote: CheffOfGames
1+2+6 = 9
Vote: CheffOfGames
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I do have reason to believe a cult exists in the game. Z-man...Everyone really. Review your RolePMs and take a close look at them because they may have wording that when combined with the rules, hint at some stuff we can try to actually get a little bit of hostility info out in the open for precautionary purposes.
This way you can't vote yourself or Mido. I see a scum team.*Rolls 3 dice*
1+2+6 = 9
Vote: CheffOfGames
And are probably the Noble Gasses since they're always alone.Independents are probably confirmed though.
And are probably the Noble Gasses since they're always alone.
As Chef said, Oxygen reacts with a lot of stuff. Also, nothing reacts more aggressively than Fluorine, radioactive elements could possibly work as mafia/SK causing anything it comes into contact with to decay into nothingnessAre there any "Cult-like" elements that touch an element and make it the same as their element? Or elements that are deadly and can kill any other element?
I do have reason to believe a cult exists in the game. Z-man...Everyone really. Review your RolePMs and take a close look at them because they may have wording that when combined with the rules, hint at some stuff we can try to actually get a little bit of hostility info out in the open for precautionary purposes.
But there are 18 players...What? It has 15 sides? Welp, the coin doesn't lie.
Who?Vote: Mechanical Engineer
Eh. Elie never specifically said that it was the wincon that implied a cult. Theoretically, it could be something else in his role PM that specifically points to a cult, as opposed to other anti-town indeps like Serial Killer or Clockmaker.wait a minute...
UNVOTE: Zexy
VOTE: Elieson
Rereading the above sounds like potential anti-Town Indep distancing. The Role PM win condition mentioning other threats needing to be removed as well is common fare in being mentioned in Role PM win conditions, yet this time Elieson is bringing it up and justifying it by specifically mentioning a potential Cult instead of any general anti-Town role. Why? There isn't anything that implies a Cult, and I assume that everyone who reads their win condition about beating other threats is already thinking of how they can take a precautionary approach.
This way you can't vote yourself or Mido. I see a scum team.
Vote: Max1996
If you role three dice, you can never role a one or a two...unless your dice have zeros, but then you might role a triple zero, which would be awkward for everybody.What does that have to do with me?
Vote: DarthWolf13
I don't like the fact that I haven't even posted and your making me out as scum. You're probably indep again anyways so we should lynch you now instead letting you play kingmaker.
Shush. I just woke up when I typed that. I don't do thinking in the morning.If you role three dice, you can never role a one or a two...unless your dice have zeros, but then you might role a triple zero, which would be awkward for everybody.
Come on, it's not OMGUS if I hadn't voted you first.Vote: Zexy
OMgUS.
Sorry I can't OMGUS you too##Vote: Zexy
I do have reason to believe a cult exists in the game. Z-man...Everyone really. Review your RolePMs and take a close look at them because they may have wording that when combined with the rules, hint at some stuff we can try to actually get a little bit of hostility info out in the open for precautionary purposes.
Well there are lots of reactions and possible bonds. Although I wish to see Carbon down quickly because the possibilities coming from organic stuff are more than half of the overall crazy things we could see this game.Are there any "Cult-like" elements that touch an element and make it the same as their element? Or elements that are deadly and can kill any other element?
You might be overthinking it HOWEVER if we really have no leads I could push Elie because he seems to have some kind of info on indeps that we don't... which could mean he's not town because of this strange kind of TMI vibe it gives.UNVOTE: Zexy
VOTE: Elieson
Rereading the above sounds like potential anti-Town Indep distancing. The Role PM win condition mentioning other threats needing to be removed as well is common fare in being mentioned in Role PM win conditions, yet this time Elieson is bringing it up and justifying it by specifically mentioning a potential Cult instead of any general anti-Town role. Why? There isn't anything that implies a Cult, and I assume that everyone who reads their win condition about beating other threats is already thinking of how they can take a precautionary approach.