TheCapsFan
C'est Comme Ça
- Joined
- Jun 25, 2011
- Messages
- 10,479
- Reaction score
- 5,224
- Pronouns
- He/Him
- Staff
- #21
Hm, that’s an interesting argument because I agree that Xenoblade DE looks better than S/V, but disagree that it’s anywhere close. I can kind of see where you’re coming from wrt resolution - i know the dynamic resolution in Xeno can result in something that looks as blurry as a 3DS game at time, ESPECIALLY in handheld/on the Lite - but aside from lighting, which you mentioned (The S/V lighting engine as well as PLA’s, because I think they’re the same, look like they’re BARELY an initial development engine. Even SwSh was better.), Xeno also knocks it out of the park in terms of the vistas. I mean, think of the lighthouse scene and compare that to the first scene when you step out on Gaur Plain. It’s not even close. Xeno does such a good job of making the world seem large and the player feel small because the details in the backgrounds of the vistas tell you exactly where you are at any given time. It gives off a sense of scale that, in my opinion, more than makes up for the shoddy resolution and somewhat basic texture work in the closer-up environments.Their games look great and really don't have any technical hiccups, at least not major. Honestly Scarlet and Violet don't really look any better than the remaster of Xenoblade 1 (i'd argue the latter looks better, specially in lighting) and the latter never had any perfomance issue with me playing on the Switch Lite.