- Joined
- Dec 15, 2009
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Imagine that you were the director of an upcoming Pokémon game, and had free reign to do absolutely anything. What would that game look like? Which aspects of the series would you change, and which would you keep the same? What kinds of Pokémon, characters, locations, storylines and features would you include? Let your imagination run wild!
I'd move the series back onto a more affordable handheld console, and make the price of the game the same as that of the DS and 3DS titles. I'd scrap the idea of paired versions and release a single game, but to keep the classic duality theme I'd put two legendaries on the box art.
Completion of the region's Pokédex would be made more accessible, with a smaller roster consisting of somewhere between 150 and 250 Pokemon. All Pokémon with trade evolutions would be retconned to evolve with a new method, and with the paired version system gone, it would now be possible for anyone to complete the Pokédex on their own. At certain points in your adventure, however, you'd be asked to choose between two or more Pokémon - not just the starters, but also fossils and a few special gift Pokemon. All the Pokémon you didn't choose, even the starters, would be available in the postgame, but would be rare, so there would still be an incentive to trade in order to obtain those Pokémon sooner or more easily.
There would be no Mythical Pokémon in the game, or at least, none that become unavailable after a certain amount of time has passed. I really liked the QR code system for obtaining Magearna, so I might try to incorporate something like that.
The story would be deep and thought-provoking, but there would be significantly less cutscenes than before (I'm of the opinion that a good story could be told with a fraction of the cutscenes that Gens 6, 7 and 8 have). There would be memorable characters who develop as you progress through the game, but most importantly, the story in this game would be all about you. The player character would seem more like true protagonist, rather than just an observer - I'm thinking perhaps they set out on a journey partly to uncover a secret about their own past.
Your decisions would influence the plot sometimes. For example, right at the beginning of the game, you'd make a decision which determines which of the two box legendaries you encounter at the story's climax (and the other one would appear in the postgame instead). The game would encourage the player to be introspective, to think about what kind of person they are and what kind of trainer they want to be.
There would be no villainous team in this game, but rather, a single antagonist or pair of antagonists.
I'd either bring back Mega Evolution and introduce new ones, or have no special battle mechanic at all. There'd be regional forms, because I think they're great fun and should become the series staple that Mega Evolution never was. The whole region would be like a Wild Area, with a fully controllable camera and huge expanses of wilderness to lose yourself in (I'm pretty sure the series is headed in this direction anyway). I'd merge Pokémon Camp with Pokemon Refresh, so you could play with all six of your Pokémon at once, but still pet them with the touch screen and feed them berries when they come up to you. EVs, IVs and the stat-altering effects of natures would be removed to streamline the process of getting Pokemon ready for battle against other players.
I'm not sure what I'd do about Dexit. Including every Pokémon would be the obvious answer, but I'm of the opinion that the ever-increasing number of Pokémon is beginning to cause other problems besides using up time and resources for the developers (legendaries being stripped of their mystique by being crammed into postgame areas, for example). All I know is that I'd spend an extra year developing the game to make it jam-packed full of content, so that there'd be no need to follow it up with an enhanced version or DLC later on.
I'd move the series back onto a more affordable handheld console, and make the price of the game the same as that of the DS and 3DS titles. I'd scrap the idea of paired versions and release a single game, but to keep the classic duality theme I'd put two legendaries on the box art.
Completion of the region's Pokédex would be made more accessible, with a smaller roster consisting of somewhere between 150 and 250 Pokemon. All Pokémon with trade evolutions would be retconned to evolve with a new method, and with the paired version system gone, it would now be possible for anyone to complete the Pokédex on their own. At certain points in your adventure, however, you'd be asked to choose between two or more Pokémon - not just the starters, but also fossils and a few special gift Pokemon. All the Pokémon you didn't choose, even the starters, would be available in the postgame, but would be rare, so there would still be an incentive to trade in order to obtain those Pokémon sooner or more easily.
There would be no Mythical Pokémon in the game, or at least, none that become unavailable after a certain amount of time has passed. I really liked the QR code system for obtaining Magearna, so I might try to incorporate something like that.
The story would be deep and thought-provoking, but there would be significantly less cutscenes than before (I'm of the opinion that a good story could be told with a fraction of the cutscenes that Gens 6, 7 and 8 have). There would be memorable characters who develop as you progress through the game, but most importantly, the story in this game would be all about you. The player character would seem more like true protagonist, rather than just an observer - I'm thinking perhaps they set out on a journey partly to uncover a secret about their own past.
Your decisions would influence the plot sometimes. For example, right at the beginning of the game, you'd make a decision which determines which of the two box legendaries you encounter at the story's climax (and the other one would appear in the postgame instead). The game would encourage the player to be introspective, to think about what kind of person they are and what kind of trainer they want to be.
There would be no villainous team in this game, but rather, a single antagonist or pair of antagonists.
I'd either bring back Mega Evolution and introduce new ones, or have no special battle mechanic at all. There'd be regional forms, because I think they're great fun and should become the series staple that Mega Evolution never was. The whole region would be like a Wild Area, with a fully controllable camera and huge expanses of wilderness to lose yourself in (I'm pretty sure the series is headed in this direction anyway). I'd merge Pokémon Camp with Pokemon Refresh, so you could play with all six of your Pokémon at once, but still pet them with the touch screen and feed them berries when they come up to you. EVs, IVs and the stat-altering effects of natures would be removed to streamline the process of getting Pokemon ready for battle against other players.
I'm not sure what I'd do about Dexit. Including every Pokémon would be the obvious answer, but I'm of the opinion that the ever-increasing number of Pokémon is beginning to cause other problems besides using up time and resources for the developers (legendaries being stripped of their mystique by being crammed into postgame areas, for example). All I know is that I'd spend an extra year developing the game to make it jam-packed full of content, so that there'd be no need to follow it up with an enhanced version or DLC later on.
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