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Only limiting the entire roster to the Pokédex of B2W2 causes more issues than just not having the same total roster:
Not only were there Pokémon you can not only catch in the post game that don’t appear in the Pokédex in either version of the Unova Pokédex, but I’m pretty sure that there might be trainers that use Pokémon not available in either Pokédex as well. If we assume that we still have to deal with copy-paste rosters and encounter data in the BW remakes like what was done with BDSP, then quite a few rosters also have to be adjusted in order to account for the downsizing.
Wouldn’t changing the roster for half of the entire region more time consuming than downsizing the game’s whole roster to what was listed in the B2W2 Pokédex than just including the models present from BDSP and copy-pasting rosters and encounter data from the original BW? At the very least they’ll probably include the Pokémon that fit the criteria mentioned above in terms of both trainer data and encounter data.
Of course, this is assuming that they don’t just scrap even more content from the originals in order to sidestep the issue, which would probably lead to bigger outcry than a simple roster cut would.
The roster adjustments are probably very simple actually, they're probably little more than just a list that references each Pokemon in the game. Maybe for some of the trainer rosters they might have to put a bit more thought into movesets and held items, but they usually only do that for major battles. The 3D models are probably taking up far more of their time than the roster adjustments, so cutting out the BW2 National Dex Pokemon is probably preferable for them.
If they insist on having real-time combat, I would at least appreciate it if they didn't make it so damn hard. I was near tears with the fights against Arcanine and Avalugg. The fight against Lilligant, at least, hit that sweet spot between being challenging enough to feel satisfying, and not so hard that it felt nearly impossible.
I would like it if super hard fights were saved for post-game, and have nothing to do with the story. I haven't even bothered with the Arceus fight yet. I seriously don't know if I'm capable of defeating it. The thought of being barred from obtaining Arceus because I'm just naturally poor with quick thinking and reflexes is extremely depressing to me.
I know I'm just one fan, and this is about what's profitable, and that there will probably be more Arceus-style games with real-time combat. But hopefully, after reading this, people will at least understand where I'm coming from, even if they don't agree.
This I think is valid, some of the later Noble fights were probably too hard for casual players and they should tone down the difficulty in the main game. Electrode, Avalugg, and Arceus all practically feel like bullet hells with how rapidly they attack you and how quick your reflexes need to be. That might feel appropriate for the post game, but for the main game, I would guess that you're not alone in not wanting to deal with fights that hard again and there might've been some casual players that even ragequit against Electrode or Avalugg.