Mitchman
Simpler times ahead
- Joined
- Dec 6, 2008
- Messages
- 10,936
- Reaction score
- 2,335
EXP scaling removed the need to grind in a much more sensible and logical reason then EXP All does. One has you on a constant flat level, which goes as far as it needs to be in the portion the game is at, where as EXP All makes sure EXP is being shoved down your teams throat all throughout the game, ensuring yiu are always a couple levels ahead. The scaling allowed for the games to be where they should be in terms of difficulty, and allowed GF to create the games with the pace they wanted it to be at. How it isn't missable I have no idea, as it made sure you didn't need to grind a whole lot.
As for everything they removed, yes its a lot. But is it content that can make the games design and structure superior to what we got? That's very debatable. Cause none of the removed features you have posted could improve the pace of the game, the balance it offered when reaching new areas, or how the region is structured. Only HM usage could be argued for that, and like you said, itd not exactly detrimental that exploration doesn't rely heavily on HM's.
As for everything they removed, yes its a lot. But is it content that can make the games design and structure superior to what we got? That's very debatable. Cause none of the removed features you have posted could improve the pace of the game, the balance it offered when reaching new areas, or how the region is structured. Only HM usage could be argued for that, and like you said, itd not exactly detrimental that exploration doesn't rely heavily on HM's.