Ampharos King
MEGA F'ING AMPHAROS!!!
- Joined
- Mar 6, 2009
- Messages
- 5,607
- Reaction score
- 8
Shock Boost (not good with names)
Type: Electric
PP: 10
Status Move
Accuracy: N/A
Effect: The user stimulates its muscles with electricity. Increases the user's Speed by 2 stages and its Attack by 1 stage.
Corrode Acid
Type: Poison
PP: 10
Base Power: 85
Special Move
Accuracy: 95
Effect: This poison is so powerful that it is super-effective against Steel types.
Limit Room
Type: Psychic
PP: 5
Status Move
Accuracy: N/A
Effect: For 5 turns, no Pokemon on the field can have its stats changed.
Inherit Wish
Type: Normal
PP: 10
Status Move
Accuracy: N/A
Effect: The user faints. The next Pokemon's Ability is changed to the fainted Pokemon's Ability.
Fiery Terrain
Type: Fire
PP: 10
Status Move
Accuracy: N/A
Effect: All grounded non-Fire type pokemon on the field without a primary status are burned. Boosts the power of all Fire-type moves by 50% for 5 turns.
Secure
Type: Normal
PP: 10
Status Move
Accuracy: N/A
Effect: A priority move. Until the end of the turn, held items cannot be used or removed. Has a 50% chance of failing next turn (like Protect).
Unfair Play
Type: Dark
PP: 10
Base Power: 70
Physical Move
Accuracy: 90
Effect: This move's power is doubled if the opponent is burned, poisoned, paralyzed, asleep, or frozen.
Harass
Type: Dark
PP: 10
Status Move
Accuracy: N/A
Effect: A priority move. The user mocks the opponent and switches out. If the target uses a stat-boosting move during this turn, all stat changes are reversed.
Type: Electric
PP: 10
Status Move
Accuracy: N/A
Effect: The user stimulates its muscles with electricity. Increases the user's Speed by 2 stages and its Attack by 1 stage.
Corrode Acid
Type: Poison
PP: 10
Base Power: 85
Special Move
Accuracy: 95
Effect: This poison is so powerful that it is super-effective against Steel types.
Limit Room
Type: Psychic
PP: 5
Status Move
Accuracy: N/A
Effect: For 5 turns, no Pokemon on the field can have its stats changed.
Inherit Wish
Type: Normal
PP: 10
Status Move
Accuracy: N/A
Effect: The user faints. The next Pokemon's Ability is changed to the fainted Pokemon's Ability.
Fiery Terrain
Type: Fire
PP: 10
Status Move
Accuracy: N/A
Effect: All grounded non-Fire type pokemon on the field without a primary status are burned. Boosts the power of all Fire-type moves by 50% for 5 turns.
Secure
Type: Normal
PP: 10
Status Move
Accuracy: N/A
Effect: A priority move. Until the end of the turn, held items cannot be used or removed. Has a 50% chance of failing next turn (like Protect).
Unfair Play
Type: Dark
PP: 10
Base Power: 70
Physical Move
Accuracy: 90
Effect: This move's power is doubled if the opponent is burned, poisoned, paralyzed, asleep, or frozen.
Harass
Type: Dark
PP: 10
Status Move
Accuracy: N/A
Effect: A priority move. The user mocks the opponent and switches out. If the target uses a stat-boosting move during this turn, all stat changes are reversed.
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