Chaosblazer
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- Dec 5, 2006
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Metagross@Occa Berry
Ability:Clear Body
Ev's:252 Hp, 232 Atk, 20 Def
Nature:Adamant (+Atk, -SpA)
Bullet Punch
Thunderpunch
Earthquake
Stealth Rock
Standard lead gross to an extent, Bullet Punch is there to keep other common leads such as Azelf and Aerodactyl in check, Thunderpunch is for dealing with flying and water pokemon that might enter (very nice for crippling Gyarados and Suicune.) Earthquake is there to take out Electric types, and counterstrike fire types that come in, trigger the occa berry and pay for it, and Stealth Rock is there of course for obvious reasons.
the Bulky Water
Swampert@leftovers
Ability:Torrent
Evs: 240 hp, 216 Def, 52 SpA
Nature: Relaxed (+Def, -Spe)
Hydro Pump
Earthquake
Ice Beam
Yawn
I've decided to let Starmie take a break for a while and bust out this pokemon, pretty standard as far as swamperts go with it's stats and moves, however Yawn is a nice new addition as unless opposing Gyarados who switch in on the move have a Lum berry equipped, they will have to switch back out lest they get pounded when going to sleep, overall it's proven to be quite useful and it's typing helps balance out the team well.
The Mixed Fighter
Infernape@Life Orb
Ability:Blaze
Ev's:252 SpA, 192 Spe, 64 Atk
Close Combat
Grass knot
Hidden power [Ice]
Fire Blast
My mixape, enough attack investment to make Close combat threatening, and the other moves are for type coverage, life orb's recoil is worth doing more damage, especially against a certain bell when using Fire Blast.
the lightning of destruction
Jolteon@choice Specs
Ability:Volt Absorb
Evs:252 Spe, 252 SpA, 4 hp
Nature:Timid (+Spe, -Atk)
Thunderbolt
Baton Pass
Shadow Ball
Hidden Power [Grass]
better at special sweeping than starmie, heck once all pokemon on the opposing team that can resist this thing are gone, it goes to town big time, thunderbolt hits extremely hard thanks to the choice spec's boost, HP Grass is there for ground pokemon and Shadow Ball of course is for neutral hitting anything outside of a normal type, and Baton Pass is for scouting.
Rapaging Dragon
Salamance@Choice Scarf
Ability:Inimidate
Evs:112 Atk, 216 SpA, 180 Spe
Nature: Rash (+SpA, -SpD)
Draco Meteor
Outrage
Earthquake
Fire Blast
This Salamance's spread has proven to be very destructive to the unsuspecting, Draco Meteor and Outrage tear most anything apart, Fire Blast deals with Steel types, as well as Grass and Earthquake helps take care of Rock pokemon as well.
and finally the oddball frog.
Toxicroak@expert Belt
Abilityry Skin
Evs:252 Atk, 252 Spe, 4 hp
Nature:Adamant (+Atk, -SpA)
Thunderpunch
Ice Punch
Cross Chop
Sucker Punch
Probably not the best sixth man for this team, Ice Punch and Thunderpunch respectively take down any flying, grass or dragon pokemon that may enter, and thanks to dry skin water moves are useless on him, and since most Gyarados don't pack earthquake it does manage to scare them off, and on occasion can beat down a Latias who hits it with Surf, gets hit with Ice punch and then taken down via Sucker Punch, however despite being able to kill those pokemon other pokemon like Venusaur tend to give the poor guy trouble as no matter what he can not OHKO them with Ice Punch, and ends up getting put to sleep by thier sleep powder, now i know what your thinking, why doesn't he have a poison move? Well the answer is simple, poison only covers one element, Grass and since Ice covers the same as well as covering more element's it was obvious to ditch Poison Jab for Ice Punch.
I definitely need some help ironing out this team especially with Toxicroak as i can't seem to use it right, all critisism is excepted.
Ability:Clear Body
Ev's:252 Hp, 232 Atk, 20 Def
Nature:Adamant (+Atk, -SpA)
Bullet Punch
Thunderpunch
Earthquake
Stealth Rock
Standard lead gross to an extent, Bullet Punch is there to keep other common leads such as Azelf and Aerodactyl in check, Thunderpunch is for dealing with flying and water pokemon that might enter (very nice for crippling Gyarados and Suicune.) Earthquake is there to take out Electric types, and counterstrike fire types that come in, trigger the occa berry and pay for it, and Stealth Rock is there of course for obvious reasons.
the Bulky Water
Swampert@leftovers
Ability:Torrent
Evs: 240 hp, 216 Def, 52 SpA
Nature: Relaxed (+Def, -Spe)
Hydro Pump
Earthquake
Ice Beam
Yawn
I've decided to let Starmie take a break for a while and bust out this pokemon, pretty standard as far as swamperts go with it's stats and moves, however Yawn is a nice new addition as unless opposing Gyarados who switch in on the move have a Lum berry equipped, they will have to switch back out lest they get pounded when going to sleep, overall it's proven to be quite useful and it's typing helps balance out the team well.
The Mixed Fighter
Infernape@Life Orb
Ability:Blaze
Ev's:252 SpA, 192 Spe, 64 Atk
Close Combat
Grass knot
Hidden power [Ice]
Fire Blast
My mixape, enough attack investment to make Close combat threatening, and the other moves are for type coverage, life orb's recoil is worth doing more damage, especially against a certain bell when using Fire Blast.
the lightning of destruction
Jolteon@choice Specs
Ability:Volt Absorb
Evs:252 Spe, 252 SpA, 4 hp
Nature:Timid (+Spe, -Atk)
Thunderbolt
Baton Pass
Shadow Ball
Hidden Power [Grass]
better at special sweeping than starmie, heck once all pokemon on the opposing team that can resist this thing are gone, it goes to town big time, thunderbolt hits extremely hard thanks to the choice spec's boost, HP Grass is there for ground pokemon and Shadow Ball of course is for neutral hitting anything outside of a normal type, and Baton Pass is for scouting.
Rapaging Dragon
Salamance@Choice Scarf
Ability:Inimidate
Evs:112 Atk, 216 SpA, 180 Spe
Nature: Rash (+SpA, -SpD)
Draco Meteor
Outrage
Earthquake
Fire Blast
This Salamance's spread has proven to be very destructive to the unsuspecting, Draco Meteor and Outrage tear most anything apart, Fire Blast deals with Steel types, as well as Grass and Earthquake helps take care of Rock pokemon as well.
and finally the oddball frog.
Toxicroak@expert Belt
Abilityry Skin
Evs:252 Atk, 252 Spe, 4 hp
Nature:Adamant (+Atk, -SpA)
Thunderpunch
Ice Punch
Cross Chop
Sucker Punch
Probably not the best sixth man for this team, Ice Punch and Thunderpunch respectively take down any flying, grass or dragon pokemon that may enter, and thanks to dry skin water moves are useless on him, and since most Gyarados don't pack earthquake it does manage to scare them off, and on occasion can beat down a Latias who hits it with Surf, gets hit with Ice punch and then taken down via Sucker Punch, however despite being able to kill those pokemon other pokemon like Venusaur tend to give the poor guy trouble as no matter what he can not OHKO them with Ice Punch, and ends up getting put to sleep by thier sleep powder, now i know what your thinking, why doesn't he have a poison move? Well the answer is simple, poison only covers one element, Grass and since Ice covers the same as well as covering more element's it was obvious to ditch Poison Jab for Ice Punch.
I definitely need some help ironing out this team especially with Toxicroak as i can't seem to use it right, all critisism is excepted.