We had a thread on this before, but the last post in it was 5 months ago, so I thought it was time for a new one. Please keep move suggestions within reason, to moves that we might actually see in the games. Nothing too outlandish. And like the range of real moves, they can be for early in-game (stuff like Bullet Seed for example) or top-quality competitive-type moves (such as Energy Ball or Close Combat in comparison).
I have a ton of ideas...
Darkness
Type: Dark status
Power: --
Acc: --
PP: 5
Summons pitch-black darkness for 5 turns. Raises Evasion one stage for Pokemon with the Shaded ability. Dark- and Ghost-type attacks increase in power 50%. Can be cancelled with other weather moves, the Flash move or the Illuminate ability.
Shaded (this is an ability)
It is difficult for opponents to see this Pokemon during Darkness, so its Evasion is raised 20% until Darkness ends. (The equivalent to Sand Veil and Snow Cloak.)
One-Two Punch
Type: Fighting physical
Power: 30 per hit
Acc: 100%
PP: 30
Effect: hits twice.
Two strong punches in quick succession. (A punching version of Double Kick.)
Slide
Type: Ground physical
Power: --
Acc: 100%
PP: 15
Effect: the heavier the opponent, the more damage done
User slides along the ground into the opponent like a baseball player and trips it. (Ground-type Low Kick.)
Static Jolt
Type: Electric special
Power: 40
Acc: 100%
PP: 30
Effect: always strikes first
A quick, weak jolt of static electricity. (Yes, a special Electric Quick Attack.)
Spray
Type: Water status
Power: --
Acc: 100%
PP: 15
Effect: lowers opponent's accuracy one stage
Sprays water or snow at the opponent to blur its vision.
Float
Type: Water status
Power: --
Acc: --
PP: 10
Effect: Recovers up to half user's max HP.
User relaxes and floats in water to restore its HP. (Water-type Recover.)
Battle Cry
Type: Fighting status
Power: --
Acc: --
PP: 15
Effect: Raises speed of user and team one stage for 5 turns.
User lets loose a loud, motivational yell.
Nerve Strike
Type: Fighting physical
Power: 70
Acc: 100%
PP: 10
Effect: High critical hit ratio.
Aiming for pressure points, user attacks with a strong jab.
Frozen Tail
Type: Ice physical
Power: 90
Acc: 90
PP: 10
Effect: 10% chance to Freeze.
Slashes the foe with a stiff, ice-cold tail.
Web Ball
Type: Bug physical
Power: 80
Acc: 100%
PP: 15
Effect: 30% chance to lower Speed.
Fires a ball of webbing at the foe that may entangle it.
Bullet Web
Type: Bug physical
Power: 15
Acc: 90%
PP: 20
Effect: Can hit 2-5 times.
Fires many small balls of webbing at the foe.
Web Shield
Type: Bug status
Power: --
Acc: --
PP: 10
Effect: Raises user's Defense and Special Defense one stage for 5 turns. Effect can end early if hit by a Fire attack.
User creates a tough shield of webbing to protect itself for 5 turns.
Snowball
Type: Ice physical
Power: 70
Acc: 100%
PP: 20
Effect: 30% flinch chance.
Throws a large snowball at the opponent.
Motivate
Type: Psychic status
Power: --
Acc: --
PP: 20
Only works in 2vs2 battles. User encourages its partner, raising its partner's highest stat one stage.
Pounce
Type: Normal physical
Power: 150
Acc: 100%
PP: 20
User coils first, then pounces on opponent. User flinches if hit first in the same turn. (Normal-type Focus Punch. Could be learned by most cat- and dog-like Pokemon.)
Flex
Type: Fighting status
Power: --
Acc: 100%
PP: 30
Effect: Lowers opponent's Attack one stage.
User strikes an intimidating, muscular pose.
Talon Swipe
Type: Flying physical
Power: 70
Acc: 100%
PP: 20
Effect: High critical hit ratio.
Slashes the foe with razor-sharp talons.
Current
Type: Electric status
Power: --
Acc: --
PP: 20
Effect: Raises user's Special Attack and Special Defense one stage.
An electric current circulates through the user's body. (Electric-type Calm Mind.)
Cackle
Type: Ghost special
Power: 70
Acc: 100%
PP: 20
Effect: 30% chance to Flinch.
User laughs in a loud, horribly frightening manner.
Squall
Type: Flying special
Power: 95
Acc: 100%
PP: 15
Effect: 10% chance to lower Attack.
User flaps its wings or takes a deep breath and blows a powerful gust of wind at the opponent.
Horrify
Type: Ghost status
Power: --
Acc: 100%
PP: 30
Effect: Paralyzes the opponent.
User implants a horribly frightening thought in the opponent's mind. (Ghost-type Thunder Wave.)
Magnetic Power
Type: Steel special
Power: 60
Acc: 100%
PP: 5
Effect: 10% chance to raise all user's stats one stage.
Description: Gathers magnetic energy from the atmosphere and launches a concentrated burst of it at the opponent. (Steel-type Ancientpower.)
Bear Hug
Type: Normal physical
Power: 120
Acc: 100%
PP: 10
Effect: Lowers user's Defense and Special Defense one stage. 30% chance to Flinch.
Hugs the opponent very tightly with strong arms.
Recharge
Type: Electric other
Power: --
Acc: --
PP: 20
Effect: restores up to half max HP.
User draws electrical energy from the atmosphere to restore its energy. (Electric-type Recover.)
Provoke
Type: Dark status
Power: --
Acc: 100%
PP: 10
Effect: Changes opponent's ability to Hustle.
Description: User taunts opponent into a frenzy. Also can work on partner in 2vs2.
Mud Sink
Type: Ground status
Power: --
Acc: 100
PP: 30
Effect: Sharply lowers opponent's speed. Has no effect on Flying or Levitating opponents.
Softens the ground under the opponent.
Breeze
Type: Flying status
Power: --
Acc: --
PP: 5
Effect: Raises power of air-based attacks (Air Slash, Gust, Twister, Silver Wind, etc.) 50% for 5 turns. Lowers power of Grass attacks 50% for 5 turns.
I have a ton of ideas...
Darkness
Type: Dark status
Power: --
Acc: --
PP: 5
Summons pitch-black darkness for 5 turns. Raises Evasion one stage for Pokemon with the Shaded ability. Dark- and Ghost-type attacks increase in power 50%. Can be cancelled with other weather moves, the Flash move or the Illuminate ability.
Shaded (this is an ability)
It is difficult for opponents to see this Pokemon during Darkness, so its Evasion is raised 20% until Darkness ends. (The equivalent to Sand Veil and Snow Cloak.)
One-Two Punch
Type: Fighting physical
Power: 30 per hit
Acc: 100%
PP: 30
Effect: hits twice.
Two strong punches in quick succession. (A punching version of Double Kick.)
Slide
Type: Ground physical
Power: --
Acc: 100%
PP: 15
Effect: the heavier the opponent, the more damage done
User slides along the ground into the opponent like a baseball player and trips it. (Ground-type Low Kick.)
Static Jolt
Type: Electric special
Power: 40
Acc: 100%
PP: 30
Effect: always strikes first
A quick, weak jolt of static electricity. (Yes, a special Electric Quick Attack.)
Spray
Type: Water status
Power: --
Acc: 100%
PP: 15
Effect: lowers opponent's accuracy one stage
Sprays water or snow at the opponent to blur its vision.
Float
Type: Water status
Power: --
Acc: --
PP: 10
Effect: Recovers up to half user's max HP.
User relaxes and floats in water to restore its HP. (Water-type Recover.)
Battle Cry
Type: Fighting status
Power: --
Acc: --
PP: 15
Effect: Raises speed of user and team one stage for 5 turns.
User lets loose a loud, motivational yell.
Nerve Strike
Type: Fighting physical
Power: 70
Acc: 100%
PP: 10
Effect: High critical hit ratio.
Aiming for pressure points, user attacks with a strong jab.
Frozen Tail
Type: Ice physical
Power: 90
Acc: 90
PP: 10
Effect: 10% chance to Freeze.
Slashes the foe with a stiff, ice-cold tail.
Web Ball
Type: Bug physical
Power: 80
Acc: 100%
PP: 15
Effect: 30% chance to lower Speed.
Fires a ball of webbing at the foe that may entangle it.
Bullet Web
Type: Bug physical
Power: 15
Acc: 90%
PP: 20
Effect: Can hit 2-5 times.
Fires many small balls of webbing at the foe.
Web Shield
Type: Bug status
Power: --
Acc: --
PP: 10
Effect: Raises user's Defense and Special Defense one stage for 5 turns. Effect can end early if hit by a Fire attack.
User creates a tough shield of webbing to protect itself for 5 turns.
Snowball
Type: Ice physical
Power: 70
Acc: 100%
PP: 20
Effect: 30% flinch chance.
Throws a large snowball at the opponent.
Motivate
Type: Psychic status
Power: --
Acc: --
PP: 20
Only works in 2vs2 battles. User encourages its partner, raising its partner's highest stat one stage.
Pounce
Type: Normal physical
Power: 150
Acc: 100%
PP: 20
User coils first, then pounces on opponent. User flinches if hit first in the same turn. (Normal-type Focus Punch. Could be learned by most cat- and dog-like Pokemon.)
Flex
Type: Fighting status
Power: --
Acc: 100%
PP: 30
Effect: Lowers opponent's Attack one stage.
User strikes an intimidating, muscular pose.
Talon Swipe
Type: Flying physical
Power: 70
Acc: 100%
PP: 20
Effect: High critical hit ratio.
Slashes the foe with razor-sharp talons.
Current
Type: Electric status
Power: --
Acc: --
PP: 20
Effect: Raises user's Special Attack and Special Defense one stage.
An electric current circulates through the user's body. (Electric-type Calm Mind.)
Cackle
Type: Ghost special
Power: 70
Acc: 100%
PP: 20
Effect: 30% chance to Flinch.
User laughs in a loud, horribly frightening manner.
Squall
Type: Flying special
Power: 95
Acc: 100%
PP: 15
Effect: 10% chance to lower Attack.
User flaps its wings or takes a deep breath and blows a powerful gust of wind at the opponent.
Horrify
Type: Ghost status
Power: --
Acc: 100%
PP: 30
Effect: Paralyzes the opponent.
User implants a horribly frightening thought in the opponent's mind. (Ghost-type Thunder Wave.)
Magnetic Power
Type: Steel special
Power: 60
Acc: 100%
PP: 5
Effect: 10% chance to raise all user's stats one stage.
Description: Gathers magnetic energy from the atmosphere and launches a concentrated burst of it at the opponent. (Steel-type Ancientpower.)
Bear Hug
Type: Normal physical
Power: 120
Acc: 100%
PP: 10
Effect: Lowers user's Defense and Special Defense one stage. 30% chance to Flinch.
Hugs the opponent very tightly with strong arms.
Recharge
Type: Electric other
Power: --
Acc: --
PP: 20
Effect: restores up to half max HP.
User draws electrical energy from the atmosphere to restore its energy. (Electric-type Recover.)
Provoke
Type: Dark status
Power: --
Acc: 100%
PP: 10
Effect: Changes opponent's ability to Hustle.
Description: User taunts opponent into a frenzy. Also can work on partner in 2vs2.
Mud Sink
Type: Ground status
Power: --
Acc: 100
PP: 30
Effect: Sharply lowers opponent's speed. Has no effect on Flying or Levitating opponents.
Softens the ground under the opponent.
Breeze
Type: Flying status
Power: --
Acc: --
PP: 5
Effect: Raises power of air-based attacks (Air Slash, Gust, Twister, Silver Wind, etc.) 50% for 5 turns. Lowers power of Grass attacks 50% for 5 turns.
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