• Hey Trainers! Be sure to check out Corsola Beach, our newest section on the forums, in partnership with our friends at Corsola Cove! At the Beach, you can discuss the competitive side of the games, post your favorite Pokemon memes, and connect with other Pokemon creators!
  • Due to the recent changes with Twitter's API, it is no longer possible for Bulbagarden forum users to login via their Twitter account. If you signed up to Bulbagarden via Twitter and do not have another way to login, please contact us here with your Twitter username so that we can get you sorted.

The Above Signature Move

Status
Not open for further replies.
Lunar Wave

Dragon
Special

Attack: 120
Acc: 80
PP:5
Hits the opponent 5 consecutive times, the user suffers confusion after those five turns
 
Moo
dragon
physical

att: 1o
acc: auto
pp:99

doubles power each turn it hits. no limit of hits

What dows Wigging out have to do with anything? Explain it to me....

idk what, but i was watching Bobobo at the time. They were wigging out, and Bobobo created an alternate world. figures that fits enough
 
Moo Moo Moo Moo

Sloth Barrier
Normal
Stat
Power: --
Acc: --
PP: 10

The user falls asleep, regaining all HP, the user also gains a self barrier , protecting it from any type of attack (except Feint) for the remainder of the sleep
 
Kurruption
Status
Dark
Power: Varies
Acc: 65%
PP: 3

The user corrupts the target's data and brings it into a crash or permanent damage. This move has been removed because it can also corrupt devices such as a NDS or a computer using an Emulator.

Learned:
Gengar Lvl.100
Weavile Lvl.100
Darkrai Lvl.98.4
Giratina lvl.100.2
Arceus lvl.Haxed
Missingno lvl.44
Bad Egg lvl.1

(I'm having so much fun on this XD)
 
Starshine

Type: Psychic
Power: N/A
Acc: N/A
PP: 5
The user fully regains health and status effect.

Kinda similar to Moonlight, but Starshine heals both pokémon on your side in a double battle and removes any status-effect from it.
 
Stampede

Type Normal
Category Physical
PP 10 (max. 16)
Power 25
Accuracy 100%

The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
 
Prophetic Strike

Psychic, Special
Power: 100, 200 to any pokémon except the user if it's switched in before the attack is fully executed.
Acc: 70 %, multiple uses lowers accuracy by 20 % each time
PP: 10
This attack strikes after the first turn after the turn this attack was used. Affects all in battle except the user. Heightens Sp. Attack by one stage of the user if it's successful. Accuracy of the attack drops with 20% with every attack.

The user makes a prophecy of great destruction that is imminent. The attack will fail if the user withdraws or faints before it's fully executed. If the user uses this attack in the round after the prophecy first is heard, it will fail, and cannot be used until damage has been done. It heightens the users Sp. Attack if properly executed (though this won't happen if the user uses this attack in the next turn). Accuracy is reduced by every successful strike. If any switch except that of the user takes place, the pokémon in place will take double damage, aka a 200 base power attack.

Gardevoir is not affected by this attack, as it can sense the future and avoid it. But that's just because both of us like Gardevoir.
 
Conviction

Dark
Stat

Power: --
Acc: 80

The User forbids the opponent from switching out, using items, or even attacking... the opponent pokemon faints in the next 5 turns
 
Shadow Mist
pp: 30
Stat
acc: 80
power: --

Foe's accuracy lowers two stages. May also raise user's evasion rate one stage (10%)
 
Memory change.

Blocks one of the opponents moves, has 70 accuracy. Basically an upgraded disable.
 
Raging Sooth:
If you use this on an enemy, it attacks. If you use it on an ally, it heals.
 
Barrel Roll
an upgraded rollout that counters some of the enemy's damage.
 
Power Nap
pp: 10
Stat:
Accuracy: --
Power: 90

The Pokemon goes into a deep sleep, taking in energy, recovering all its HP, status problems, stat changes, when it wakes up, the Foe gets hit.
 
Warrior's Guidance

Fighting, stat
Power: N/A
Acc: N/A
PP: 5
Priority +2
Heightens Attack or Sp. Attack by two stages on the pokémon it's used on. Can't be used on enemy pokémon. Lowers enemy Defense or Sp. Defense by one stage, determined by which stat is raised. Attack = Defense and Sp. Attack = Sp. Defense. This affects both enemies in a double battle

This move will heighten the user's Attack or Sp. Attack by two stages, whichever is highest at the moment. Can be used on your ally in double-battles as well. It also lowers the opponents defenses.
 
Sleep Time
pp: 20
Acc: 90
Status

Opponent falls asleep for three turns.
 
Disturb
Type: Ghost
Category: Status
pp: 10
acc: 90
Description: The User acts strange to either Paralyze or Confuse the Target.
 
Last edited:
RoadRunnerRage

Type Dark

Category Physical

PP 10 (max. 16)

Power 250

Accuracy 10%

The user flies into an uncontrolable rage each time this attack misses, boosting it's Attack Stat +1. The attack lasts for 5 turns if the opponent is not hit the user faints after the 5th turn.
 
cherish
type: grass
pp: 6
accracy: 90

user gains 40 hp at the cost of 50 attack
 
Status
Not open for further replies.
Back
Top Bottom