ExitShikari
That one guy.
- Joined
- Apr 20, 2010
- Messages
- 30
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I'd like to see the Pokémons sprites change as they loose more HP in battle; one one knee, winds folded in, ect, ect
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Will someone fill me in on these FM's? I don't wanna look through 15 pages.
For me it's 29 pages
On topic,I want to see a town with Cherry Blossom petals falling,that would be pretty!
Will someone fill me in on these FM's? I don't wanna look through 15 pages.
The Pokéthlon.
Allowing you to have your ENTIRE LINEUP follow you. (Just IMAGINE!) Only sometimes
Replacing the "Battle Cries" with Pokemon cries from the anime. (Pikachu says "Pikachu" instead of "Pbllbppbpbpbbll") No. Just no.
I would like a revamp of the battle system to include tactical use of field position and movement. The depth of strategy to battles would increase exponentially.
Some implications:
- There would need to be some new stats. A movement stat (corresponding to the new 'move' action) would indicate how far a pokemon could travel in a single turn. The movement stat would fully replenish itself at the end of the turn. Since physical moves would be differentiated by special moves by the fact that they would require movement to gain proximity to the target, an 'energy' stat could be depleted by the use of special moves (which still, of course, use PP). The energy stat would fully replenish itself at the end of the battle.
- Certain moves, such as teleport or double team, would gain new functions in battle that have significantly different tactical use than in previous games. A wealth of completely new moves could be created to manipulate the new parameters.
This is not Custom Robo Area. This is Pokemon, a turn-based JRPG.
Customization of move sets. Your pokemon doesn't 'forget' moves, but you have to select the moves you want before a battle, which you can change any time in between battles. Also, a variable number of active moves depending on the individual pokemon. Some pokemon could have more than four active moves, others (say, Ditto or Unown) would have less than four. HM or other field moves wouldn't have to be set for battle to be used on the field, which would make them a lot better. Since this feature would be automatically available, move tutors could be replaced by better NPC-given features. This would make the game way too easy.
I want a Light/Holy type. No, fighting is not an acceptable substitute no matter how "honorable" it's supposed to be. Fighting is primarily physical, 'kay? My reasons are purely flavor-based, though a re-balancing of the type chart seems in order. Agree
Actually, it might be best to condense the existing types than increase how many we have (my 12: air, earth, fire, water, wood, metal, fighting, spirit, light, shadow, order and chaos). Old types could be represented by any of the new type combinations (such as order/water for ice and air/chaos for electric). Would also eliminate the pointless and overly narrow types like 'bug,' and redundant types (poison, ghost and dark all fall under shadow). Yes, I'm really stirring the pot now. No. Just no.
This is not Custom Robo Area. This is Pokemon, a turn-based JRPG.
Regiruler said:This would make the game way too easy
Try competitive battling...It's not a game known for its difficulty.
But in any case there are better ways at increasing the difficulty level than limiting move sets.
Try competitive battling...
Now try it with a Salamance that knows 7 moves. If the games were to experience the change you wish them too there would have to be a drastic alteration of the battle mechanics. The difference would be so drastic that it would be nearly impossible for any of the original mechanics to be around. Pokemon is about the typing system and the movesets, in battle. You can change how you use the moves in battle and how they work, but change anything else and the game will become so different, that it will be looked at as more of a spin off than anything.